L6 and L6C Saw move slowdown, wielding requirement, increased accuracy #33275
+15
−9
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About the PR
*refers to L6 found in Syndicate Assault Borgs
Why / Balance
The L6 currently supersedes the Bulldog as its poor accuracy forces it into a close-quarters role. Despite this, it can clear out multiple rooms effectively due to its 100-round magazine, which suppresses or kills any unfortunate crew with 12 seconds of continuous fire. The Bulldog in comparison reload much sooner and must be wielded to fire, while the L6 can be paired with an energy sword or shield for protection. The L6 also becomes the best weapon to use with stimulant chems for lightning pushes.
This PR aims to differentiate the L6 from the Bulldog with the following changes.
The 15% move speed debuff makes the L6 less viable for pushes and blunts the effects of meth/hyperzine. The L6 user will be an easier target when fighting mid to close-range as they will not be strafing or rushing faster than crew.
The wielding requirement prevents firing the L6 with an energy sword or shield, as well as the fact no amount of wrist strength should let you magdump an LMG one-handed. (I will be investigating adding wielding requirements to other weapons in a future PR.)
The maximum spread and rate of spread of L6 has been reduced to make it viable at longer ranges instead of needing be up close.
The slowdown and wielding change should discourage pushes with the L6 alone unless supported by teammates. It is however more accurate at suppressing firing downrange and becomes an impressive defensive weapon. This should change the L6 from a superior Bulldog to a weapon that is more fitting of the LMG role.
Technical details
yml changes only
Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
(speed modifier, changed wielding to be required, decrease in both maximum spread and rate of spread)Media
Requirements
Breaking changes
Changelog
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