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Synthetizer Class

spessasus edited this page Jun 25, 2024 · 50 revisions

Synthetizer Class

This is the main module that generates the sound.

Tip

If you encounter any errors in this documentation, please open an issue!

Importing

import { Synthetizer } from "./spessasynth_lib/synthetizer/synthetizer.js";

Initialization

/**
 * @type {Synthetizer}
 */
const synth = new Synthetizer(tagetNode, soundFontBuffer, enableEventSystem(optional), startRenderingData(optional), effectsConfig(optional));
  • targetNode - the AudioNode the synth should play to. Usually AudioContext.destination.
  • soundFontBuffer - the ArrayBuffer to your soundFont.
  • enableEventSystem - boolean, disables the event system. Useful when rendering audio to file
  • startRenderingData - object, used for rendering to file. It's formatted as follows:
    • parsedMIDI: a MIDI class instance. The synthesizer will immediately start rendering it if specified
    • snapshot: a SynthesizerSnapshot object, a copy of controllers from another synthesizer instance. If specified, synth will copy this configuration.
  • effectsConfig - optional, the configuration for audio effects. Defined as follows:
/**
* @typedef {Object} EffectsConfig
* @property {boolean} chorusEnabled - indicates if the chorus effect is enabled.
* @property {ChorusConfig} chorusConfig - the configuration for chorus. Pass undefined to use defaults
* @property {boolean} reverbEnabled - indicates if the reverb effect is enabled.
* @property {AudioBuffer} reverbImpulseResponse - the impulse response for the reverb. Pass undefined to use defaults
  */

/**
 * @typedef {Object} ChorusConfig
 * @property {number} nodesAmount - the amount of delay nodes (for each channel) and the corresponding oscillators
 * @property {number} defaultDelay - the initial delay, in seconds
 * @property {number} delayVariation - the difference between delays in the delay nodes
 * @property {number} stereoDifference - the difference of delays between two channels (added to the left channel and subtracted from the right)
 *
 * @property {number} oscillatorFrequency - the initial delay oscillator frequency, in Hz.
 * @property {number} oscillatorFrequencyVariation - the difference between frequencies of oscillators, in Hz
 * @property {number} oscillatorGain - how much will oscillator alter the delay in delay nodes, in seconds
 */

Tip

Pass undefined to chorusConfig or reverbImpulseResponse to use the defaults.

Important

If you're rendering the audio to a file, it is highly recommended to supply the synthesizer with the reverb buffer (even the stock one) through effects config, because it internally fetches the file which will result in reverb enabling after a second or so.

Warning

Note that you need to add the worklet processor for the synthesizer to work!

context.audioWorklet.addModule("./spessasynth_lib/synthetizer/worklet_system/worklet_processor.js")

isReady

A promise that gets resolved when the worklet synthesizer gets fully initialized (including sf3 support)

await synth.isReady;

Tip

It is recommended (but not always required) to wait for this promise.

Methods

Important

The synthesizer internally sends commands to the AudioWorklet where all the processing happens. Keep that in mind as not all methods will immediately report values! (E.g. noteOn won't instantly increase the voice count in channelProperties)

sendMessage

Sends a raw MIDI message to the synthesizer. Calls noteOn, noteOff, etc. internally.

synth.sendMessage(message);
  • message - an array of numbers. Each number represents a byte of the MIDI message.

Note

This only allows sending messages to the first 16 channels.

noteOn

Plays the given note.

synth.noteOn(channel, midiNote, velocity, enableDebugging);
  • channel - the MIDI channel to use. Usually ranges from 0 to 15, but it depends on the channel count.
  • midiNote - the note to play. Ranges from 0 to 127.
  • velocity - controls how loud the note is. 127 is normal loudness and 1 is the quietest. Note that velocity of 0 has the same effect as using noteOff. Ranges from 0 to 127.
  • enableDebugging - boolean, used only for debugging. When true, the console will print out tables of the soundfont generator data used to play the note.

noteOff

Stops the given note.

synth.noteOff(channel, midiNote);
  • channel - the MIDI channel to use. Usually ranges from 0 to 15, but it depends on the channel count.
  • midiNote - the note to play. Ranges from 0 to 127.

Note that when highPerformanceMode is set to true, the note will always have a release time of 50ms.

stopAll

Stops all notes. Equivalent of MIDI "panic".

synth.stopAll();

programChange

Changes the preset for the given channel.

synth.programChange(channel, programNumber);
  • channel - the MIDI channel to change. Usually ranges from 0 to 15, but it depends on the channel count.
  • programNumber - the MIDI program number to use. Ranges from 0 to 127. To use other banks, go to controllerChange.

pitchWheel

Changes the channel's pitch, including the currently playing notes.

synth.pitchWheel(channel, MSB, LSB);
  • channel - the MIDI channel to use. Usually ranges from 0 to 15, but it depends on the channel count.
  • MSB and LSB. 7-bit numbers that form a 14-bit pitch bend value.

setPitchBendRange

Changes the channel's pitch bend range, in semitones. Uses Registered Parameter Number internally.

synth.setPitchBendRange(channel, pitchBendRangeSemitones);
  • channel - the MIDI channel to use. Usually ranges from 0 to 15, but it depends on the channel count.
  • pitchBendRangeSemitones - the pitch bend range, in full semitones.

systemExclusive

Handles a MIDI System Exclusive message.

synth.systemExclusive(messageData);
  • message data - Uint8Array, the message byte data Excluding the 0xF0 byte!

Tip

Refer to this table for the list of supported System Exclusives.

controllerChange

Sets a given MIDI controller to a given value.

synth.controllerChange(channel, controllerNumber, controllerValue);
  • channel - the MIDI channel to use. Usually ranges from 0 to 15, but it depends on the channel count.
  • controllerNumber - the MIDI CC number of the controller to change. Refer to this table for the list of controllers supported by default.
  • controllerValue - the value to set the given controller to. Ranges from 0 to 127.

Note

Note that theoreticallly all controllers are supported as it depends on the SoundFont's modulators.

resetControllers

Resets all controllers to their default values. (for every channel)

synth.resetControllers();

lockController

Causes the given midi channel to ignore controller messages for the given controller number.

synth.lockController(channel, controllerNumber, isLocked);
  • channel - the channel to lock. Usually ranges from 0 to 15, but it depends on the channel count.
  • controllerNumber - the MIDI CC to lock. Ranges from 0 to 127.
  • isLocked - boolean, if true then locked, if false then unlocked.

muteChannel

Mutes or unmutes a given channel

synth.muteChannel(channel, isMuted);
  • channel - the channel to mute/unmute. Usually Usually ranges from 0 to 15, but it depends on the channel count.
  • isMuted - if the channel should be muted. boolean.

transpose

Transposes the synth up or down in semitones. Floating point values can be used for more precise tuning.

synth.transpose(semitones);
  • semitones - the amount of semitones to transpose the synth by. Can be positive or negative or zero. Zero resets the pitch.

setMainVolume

Sets the synth's main volume.

synth.setMainVolume(volume);
  • volume - the synth's volume. Ranges from 0 to 1.

addNewChannel

Adds a new channel. Invokes a newchannel event.

synth.addNewChannel();

reloadSoundfont

Changes the soundfont of a Synthesizer's instance.

await synth.reloadSoundFont(soundFontBuffer);

Important

This function is asynchronous.

  • soundFont - the soundfont to change to, an ArrayBuffer instance of the file.

getSynthesizerSnapshot

gets a current snapshot of the Worklet synthesizer.

Important

This function is asynchronous.

const snapshot = await synth.getSynthesizerSnapshot();

the returned value is formatted as follows:

/**
 * @typedef {Object} ChannelSnapshot - a snapshot of the channe;
 *
 * @property {number} program - the channel's program
 * @property {number} bank - the channel's bank
 * @property {boolean} lockPreset - indicates whether the channel's program change is disabled
 *
 * @property {Int16Array} midiControllers - the array of all midi controllers (in 14-bit values), including pitch bend
 * @property {boolean[]} lockedControllers - an array of booleans, indicating if the controller with a current index is locked
 * @property {Float32Array} customControllers - array of custom (not sf2) control values such as RPN pitch tuning, transpose, modulation depth, etc.
 *
 * // note: this is a custom vibrato object, set by NRPN messages
 * @property {boolean} lockVibrato - indicates whether the channel vibrato is locked
 * @property {Object} channelVibrato - the channel's vibrato
 * @property {number} channelVibrato.depth - vibrato depth, in gain
 * @property {number} channelVibrato.delay - vibrato delay from note on in seconds
 * @property {number} channelVibrato.rate - vibrato rate in Hz
 *
 * @property {boolean} isMuted - indicates whether the channel is muted
 * @property {boolean} drumChannel - indicates whether the channel is a drum channel
 */
/**
 * @typedef {Object} SynthesizerSnapshot
 * @property {ChannelSnapshot[]} channelSnapshots - the individual channel snapshots
 * @property {number} mainVolume - main synth volume, from 0 to 1
 * @property {number} pan - master stereo panning, from -1 to 1
 * @property {SynthSystem} system - the synths system. Values can be "gs", "gm", "gm2" or "xg"
 * @property {number} transposition - the current synth transpositon in semitones. can be a float
 */

debugMessage

Prints out the synth class instance, both from the main thread and the AudioWorklet thread.

synth.debugMessage();

Properties

eventHandler

The synthesizer's event handler. Refer to Event handling for more.

voicesAmount

The current amount of voices (notes) playing or during their release phase.

console.log(`This synthetizer is currently playing ${synth.voicesAmount} notes!`);

voiceCap

The maximum allowed voices at once. If new voices are added, the voices considered unimportand are killed. Defaults to 450.

synth.voiceCap = 100; // max 100 voices at once

currentTime

The connected AudioContext's time.

console.log(`The current AudioContext's time is ${synth.currentTime}!`); // example usage

system

Indicates the current system the synth is in. Currently, there are: GM, GM2, GS, XG. Defaults to GS

console.log(synth.system); // "gm"

highPerformanceMode

Boolean, if the high performance mode is enabled. High performance mode currently overrides release time to be almost instant. Intended for "Black MIDIs".

synth.highPerformanceMode = true; // we can now play black MIDIs! >:)

channelProperties

The current channel properties. An array of objects formatted like this:

/**
 * @typedef {Object} ChannelProperty
 * @property {number} voicesAmount - the channel's current voice amount
 * @property {number} pitchBend - the channel's current pitch bend from -8192 do 8192
 * @property {number} pitchBendRangeSemitones - the pitch bend's range, in semitones
 * @property {boolean} isMuted - indicates whether the channel is muted
 * @property {boolean} isDrum - indicates whether the channel is a drum channel
 */
console.log(synth.channelProperties[0]); // {voicesAmount: 0, pitchBend: 0, pitchBendRangeSemitones: 2, isMuted: false, isDrum: false }

Default Supported Controllers

Below is the list of controllers supported by default.

CC Controller name Value Explanation Default value
0 Bank Select The bank number (0 - 127) Changes the bank number that is used in programChange. Note that it doesn't change the preset on its own. 0
7 Main Volume The volume (0 - 127) 0 is silent, 127 is normal volume Changes the channel's volume. 127
64 Sustain Pedal 0 - 63 is off 64 - 127 is on Holds the noteOff messages until the pedal is off, then stops them all at once. 0
10 Pan 0 is left, 64 is middle, 127 is right Controls the channel's stereo balance 64
123 or 120 All Notes Off or All Sound Off Not Applicable Stops all the notes. Equivalent to MIDI "panic". N.A.
11 Expression controller The expression (0 - 127) 0 is silent, 127 is normal volume Works exactly like Main Volume, but it's independent. 127
1 Modulation Wheel The modulation depth (0 - 127) mapped to max 50 cents of detune Controls the vibrato for the given patch. 0
91 Effects 1 Depth (reverb) The reverb depth (0 - 127) Controls the reverb effect send for the given channel. 0
92 Effects 2 Depth (tremolo) The tremolo depth (0 - 127) mapped to 25dB of loudness variation Controls the tremolo (trembling) effect for the given patch. 0
93 Effects 3 Depth (chorus) The chorus depth (0 - 127) Controls the chorus effect for the given channel. 0
72 Release Time The release time (0- 127) 64 is normal, 0 is the fastest, 127 is the slowest Controls the release time for the given patch. 64
74 Brightness The brightness (0 - 127) 0 is muffled, 64 is no additional filter, 127 is most clear Controls the brightness (lowpass frequency) of the given patch. 64
121 Reset All Controllers Not Applicable Resets all controllers to their default values. N.A.
101 Registered Parameter Number MSB Parameter number (0 - 127) Selects a Registered Parameter's Coarse to the given value. Here are the currently supported values.. none
100 Registered Parameter Number LSB Parameter number (0 - 127) Selects a Registered Parameter's Fine to the given value. Here are the currently supported values.. none
99 Non-Registered Parameter Number MSB Parameter number (0 - 127) Selects a Non-Registered Parameter's Coarse to the given value. Here are the currently supported values.. none
98 Non-Registered Parameter Number LSB Parameter number (0 - 127) Selects a Non-Registered Parameter's Fine to the given value. Here are the currently supported values.. none
6 Data Entry MSB Data entry value (0 - 127) This is sets the selected RP or NRP to the given value. Note that the RPN and NRPN controlles only select the parameter, while this controller actually sets the values. none
38 Data Entry LSB Data entry value (0 - 127) This is sets the selected RP or NRP to the given value. Note that the RPN and NRPN controlles only select the parameter, while this controller actually sets the values. none

Supported Registered Parameters

Below is the list of currently implemented Registered-Parameters.

RPN MSB RPN LSB Name Explanation Default
0 0 Pitch Wheel range The range in semitones of the synth.pitchWheel() method. 2 semitones
0 2 Channel Coarse Tuning The channel's tuning in semitones No tuning (0 semitones)
0 3 Channel Fine Tuning The channel's tuning, like a pitch bend message (precise tuning in 2 semitones) No tuning (0 cents)
0 5 Channel Modulation Depth The channel's modulation (vibrato) depth. Note that this doesn't set the cents directly, but rather scales the soundfont modulator value (for example if set to twice the MIDI default value, the modulator controlling vibrato depth will be multiplied by 2) default sf2 depth (50 cents)
127 127 Reset parameters Resets all parameters N.A.

Supported Non Registered Parameters

Below is the list of currently implemented Non-Registered-Parameters.

NRPN MSB NRPN LSB Name Explanation Default
1 8 Vibrato rate Controls the vibrato rate. The calculation to hertz is as follows: hz = (value / 64) * 8 0 (disabled)
1 9 Vibrato depth Controls the vibrato depth. Depth ratio is as calculated as follows: depth = value / 2 0 (disabled)
1 10 Vibrato delay Controls the vibrato delay. Calculation to seconds is as follows: (64 / value) / 2 0 (disabled)
1 A TVF Filter Cutoff Controls the filter cutoff using the CC 74 (brightness) 64 (no change)
1D N/A Drum Reverb Adjusts the reverb controller if the channel is drum chanel 40 (default reverb)
1E N/A Chorus Reverb Adjusts the chorus controller if the channel is drum chanel 0 (default chorus)

Supported System Exclusives

Below is the list of currently implemented System Exclusive messages.

Name Description
GM on Turns the GM mode on. Ignores all the Bank Select controllers.
GM2 on Turns the GM2 mode on.
GS reset Turns on the Roland GS mode.
XG reset Turns on the Yamaha XG mode. Changes the bank selection system to XG.
Roland GS Use for drums part Can turn the desired channel into a drum channel.
Roland Master Volume Controls the overall synth's volume.
MIDI Master Volume Controls the overall synth's volume.
Roland GS Master Pan Controls the synth's stereo output.
Roland GS Master Volume Controls the overall synth's volume.

Event handling

The synthesizer supports event handling. For example the MidiKeyboard uses handling to visualize keypresses.

Use the property .eventHandler to access the system.

Adding event listener

eventHandler.addEvent(name, id, callback);
  • name - the type of the event. refer to the table below.
  • id - unique id for the event listener. Can be anything, as long as it's unique.
  • callback. a fuction that gets called on the event. Callback takes an object argument. The properties depend on the event type. Refer to the table below.

Removing event listener

eventHandler.removeEvent(name, id);
  • name - the type of the event.
  • id - the unique id of the event you wish to remove.

Event types

Name Description Callback Properties
noteoff Note off message midiNote: number - the note that was released,
channel: number - the channel number which got the note released
noteon Note on message midiNote: number - the note that was pressed,
channel: number - the channel that the note was played on,
velocty: the velocity of the note
pitchwheel Pitch wheel message channel: number - the the channel that was pitch bent,
MSB: number - Most Significant byte of the message,
LSB: number - least significant byte of the message
controllerchange Controller change message channel: number - the channel that CC was changed on,
controllerNumber: number - the number of the MIDI controller list.
controllerValue: number - the new value of the controller
programchange Program change message channel: number - the channel that had its program changed
preset: Preset - The preset that was set
drumchange Channel's drum mode was changed channel: number - the channel,
isDrumChannel: boolean - if the channel is now a drum channel or not
stopall All voices were stopped None
newchannel A new channel was added to the synth None
mutechannel A channel has been muted/unmuted channel: number - the channel that was altered
isMuted: boolean - if the channel is muted or unmuted
presetlistchange The preset list has been changed/initialized The soundfont preset list. As follows: an array of objects: {presetName: the name of the preset, program: the preset's program number, bank: the preset's bank number}
allcontrollerreset All controllers have been reset None. Note: if there were any locked controllers, they will be restored via controllerchange event.
soundfonterror The loaded soundfont was invalid The error message from the SoundFont2 class