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Releases: splintermind/Dwarf-Therapist

Version 37.0.0

22 Feb 16:14
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For Dwarf Fortress 42.03-42.06

  • DF 42.06 memory layouts for windows and linux (sv-esk)
  • added new jobs for crafting (sv-esk)
  • added a global option to abbreviate experience and stress numbers
  • added a rust description on the skill column information/tooltips
  • fixed uniforms not displaying correctly for miners, woodcutters and hunters (sv-esk)
  • fixed experience formatting

Version 36.0.0

23 Jan 14:32
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For Dwarf Fortress 42.03-42.05

  • livestock is determined by CAN_LEARN tag, which should allow for setting labor on modded intelligent creatures
  • livestock incoming with a migration wave should appear now
  • fixed audience job not showing for dances
  • fixed gelding for creatures without LOWERBODY

Version 35.0.0

04 Jan 15:37
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  • toggling labors at a group/set level works properly with filters
  • right clicking and toggling a set of labors, all selected units are affected
  • added support for multiple moodable skills
  • replaced the text for group by and filter with icons and tooltips
  • added icons to more of the right-click context menus
  • changed the filter label and dropdown to a single widget
  • added a scroll area to the option's tooltip tab to reduce the overall height of the options window
  • moved all the 'cheating' options to their own section in the general options tab
  • fixed many issues with jobs, activities and squad orders not displaying correctly
  • fixed labor/flag toggling when selecting all with CTRL-A when both a group and filter are active
  • fixed flag columns incorrectly toggling labors when clicking the group row's cells
  • fixed the right click squad menu on non-squads groups
  • fixed how moodable skills are determined (raw base level, not inc. xp to next level)
  • fixed some knowledge descriptions
  • OSX fix for crashing on first read (Numerius)

Version 34.0.0

28 Dec 23:23
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Note: This version is NOT compatible with previous versions of Dwarf Fortress at this time!

  • update memory layouts for DF 42.04
  • fortress citizens/residents from other races should be visible and can have labors/squads assigned where applicable (ie. mercenaries can join squads and citizens can have labor toggled)
  • added musical/poetic/dance preferences
  • added new emotions
  • added new thoughts
  • added new jobs for activities, meeting and squad orders/training
  • added many new job icons and activity icons
  • added grouping by job type, and occupation
  • incoming migrants should show up, even if they're not on the map yet
  • added basic body part sorting for the equipment column
  • added message regarding caged animals to the butcher column
  • specific items and general item types should compare correctly for equipment
  • added 'chain' to armor names when applicable
  • added 'large' and 'small' prefixes to armor when applicable
  • added [S] to armor when applicable to indicate shaped
  • holding CTRL when using the information dock will prevent the text for updating
  • fixed an issue where some fortress positions weren't always loaded
  • fixed some unit preferences
  • fixed equipment columns sometimes showing multiple gloves/boots for specified items
  • fixed the useless warning about unknown column views
  • fixed the tooltip text color for weapon and equipment columns
  • fixed units not being reselected after committing
  • fixed cell colors not immediately updating after copying views
  • fixed attribute columns not showing values for children
  • fixed some edge case drawing issues with cells
  • fixed some material names/descriptions

Version 33.0.0

08 Dec 16:03
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Initial release for DF 42.x

Version 32.0.0

30 Nov 21:13
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  • moved the gridview controls (grouping, searching, population counts) to their own toolbar, which can be moved, hidden, etc.
  • changed the unit details dock to display skills, attributes, preferences, etc. in individual dock windows instead of using tables/trees in a splitter.
  • updated some thought descriptions
  • updated/fixed skill_level functions for scripts and updated the documentation
  • added is_female() script function
  • removed alchemy from the hauling labours in the default view
  • fixed script functions for get_gender, get_orientation, trained_level
  • fixes an issue with rusted dabbling skills showing as legendary
  • fixed typos
  • fixes setting nicknames/professions (felliott)

Version 31.0.0

01 Feb 17:55
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  • added new labors (road building, construction) to the game_data.ini and the default full labor view
  • added global options for showing the roles in skill/labors and hiding non-adults
  • added a new feature to override cell background colors for active, pending and disabled cells in the views on a set or column level
  • the row highlight border will show now even when hovering over the row
  • grid cells that cannot have the labor toggled (roles, labors) will highlight the cells in red (eg. children, moods)
  • updated the skill columns to give a description of why the labor toggling is disabled
  • also fixes the gelding columns allow to geld when already gelded
  • memory tools will only show up in debug mode
  • memory layouts for 40.20-24
  • fixed an issue where updating a column's color didn't immediately update the column header's color
  • fixed some wording and cleaned up obsolete game_data entries
  • fixed some material description in reactions
  • fixed the drawing on the skill legend
  • fixed a crash on exit when moving between different world saves due to different weapons existing
  • fixed reading the game_data.ini with translations
  • fixed an issue where re-connecting could cause DT to crash on exit
  • fixed diagnosis required from showing in the health grid when it wasn't required
  • fixed unauthorized DT instances quit correctly (Lethosor)

Version 30.1.0

13 Dec 00:22
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  • added a geld column to the animal view
  • added new gelder profession icon
  • added new health issue for gelded
  • added misc. trait for 'detatched' to existing traits
  • added cave adaption to traits
  • added new job icon for caged units
  • updated the aggregate tooltip for happiness to include stress
  • fixed an issue with items not showing properly on OSX (Fricy)
  • fixed the display of role groups with negative weights
  • fixed the display of traits' special notes
  • fixed duplicate health reading
  • fixed caged civilians from not showing
  • fixed the sorting of the happiness column
  • fixed an issue where the last few icons couldn't be used when overriding profession icons

Version 30.0.0

02 Dec 20:55
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  • 40.19 memory layouts
  • added new columns for gelding to default labor views
  • added new gelding role (based on shearer)
  • fixed domestic creature role preference

Version 29.0.0

02 Dec 18:59
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  • added support for new emotions
  • added stress information with happiness (tooltips, columns, etc)
  • added stress descriptions to the tooltip emotions (haggard and drawn, utterly harrowed, etc.)
  • restored the additional information on traits that should be valued inversely or potential to fall into certain moods
  • added asterisks to the dwarf details pane to better indicate cultural conflicts and inversely valued traits
  • a new option has been added to select how many weeks/months of emotions/thoughts to show
  • units that go insane are now still displayed, but their labors cannot be set
  • added the type/description of moods to tooltips
  • units in moods have their labors locked from being changed
  • 40.14-40.18 memory layouts
  • fixed ambushing hunters not being shown
  • fixed a grouping issue with ammunition of the same types
  • fixed role scripts not saving/loading properly
  • fixed gradients on label tooltips in the dwarf details pane