Skip to content
Intline9 edited this page Jul 17, 2012 · 3 revisions

Object Stats for client version 0.0.0.142

Every game object has stats, like hp, exp, current hp, etc. LoL has made a quite fancy system to compress as much info as possible with as much efficiently.

Type Offset name Description
GameHeader 0 header Header
uint8 9 updateNo The amount of blocks to update
- - - <Repeating block for updateNo>
uint8 10 masterMask The master update mask in binary. Like 11111
uint32 11 netId The net id
- - - <Repeating block for every bit in the masterMask>
uint32 15 fieldMask There are 16 fields to update per masterMask once again in binary defined
float 19 value The value to set it to (value for each bit in fieldMask)

Master Mask

The master mask has 5 maps to update, each of those maps contain an X amount of sub fields

Value Bit Mask FM Table Name Description
1 00001 1 - -
2 00010 2 - -
4 00100 3 - -
8 01000 4 - -
16 10000 5 - -

Of course you can and each field with each other so you could update multiple master fields like 10110 would update 3 master blocks.

Field Mask

The field mask has probably a max field per master mask. But in theory there are 32 fields to update (as FFFFFFFF = 11111111111111111111111111111111) Of course you can and each field with each other so you could update multiple master fields like 10110 would update 3 fields.

For Master Mask 1

Value Bit Mask Name Description
1 0000000000000001 gold The current amount of gold
2 0000000000000010 - -
4 0000000000000100 - -
8 0000000000001000 - -
0x10 0000000000010000 - -
0x20 0000000000100000 - -
0x40 0000000001000000 - -
0x80 0000000010000000 - -
0x100 0000000100000000 - -
0x200 0000001000000000 - -
0x400 0000010000000000 - -
0x800 0000100000000000 - -
0x1000 0001000000000000 - -
0x2000 0010000000000000 - -
0x4000 0100000000000000 - -
0x8000 1000000000000000 - -

For Master Mask 2

Value Bit Mask Name Description
1 0000000000000001 - -
2 0000000000000010 - -
4 0000000000000100 - -
8 0000000000001000 - -
0x10 0000000000010000 ad once again strange
0x20 0000000000100000 ap Base ability power
0x40 0000000001000000 - -
0x80 0000000010000000 crit The crit chance ranging from 0.0 to 1.0 (where 1.0=100%)
0x100 0000000100000000 armor The armor in a flat number
0x200 0000001000000000 magicResist The magic armor
0x400 0000010000000000 hp5 Health regeneration, but its strangely encoded
0x800 0000100000000000 mp5 Mana regeneration, but its strangely encoded
0x1000 0001000000000000 range The attack range
0x2000 0010000000000000 ad Bonus dammage
0x4000 0100000000000000 ad Some kind of mask
0x8000 1000000000000000 bonusAp Bonus ability Power

For Master Mask 3

Value Bit Mask Name Description
1 0000000000000001 - -
2 0000000000000010 - -
4 0000000000000100 - -
8 0000000000001000 - -
0x10 0000000000010000 - -
0x20 0000000000100000 - -
0x40 0000000001000000 - -
0x80 0000000010000000 - -
0x100 0000000100000000 - -
0x200 0000001000000000 - -
0x400 0000010000000000 - -
0x800 0000100000000000 - -
0x1000 0001000000000000 - -
0x2000 0010000000000000 - -
0x4000 0100000000000000 - -
0x8000 1000000000000000 - -

For Master Mask 4

Value Bit Mask Name Description
1 0000000000000001 currentHp The current hp
2 0000000000000010 currentMana The current mana
4 0000000000000100 maxHp The maxhp
8 0000000000001000 maxMp The maximum mana
0x10 0000000000010000 exp currentExp
0x20 0000000000100000 - -
0x40 0000000001000000 - -
0x80 0000000010000000 - -
0x100 0000000100000000 visionRange The vision range
0x200 0000001000000000 moreVision More vision (this increases much quicker but is not a mult)
0x400 0000010000000000 movementSpeed The movement speed
0x800 0000100000000000 modelSize The size of the model, 1 = normal, 2 is twice size etc
0x1000 0001000000000000 levelSomething The level of hero but not encoded normally and not bit mask
0x2000 0010000000000000 - -
0x4000 0100000000000000 - -
0x8000 1000000000000000 - -

For Master Mask 5

Value Bit Mask Name Description
1 0000000000000001 - -
2 0000000000000010 - -
4 0000000000000100 - -
8 0000000000001000 - -
0x10 0000000000010000 - -
0x20 0000000000100000 - -
0x40 0000000001000000 - -
0x80 0000000010000000 - -
0x100 0000000100000000 - -
0x200 0000001000000000 - -
0x400 0000010000000000 - -
0x800 0000100000000000 - -
0x1000 0001000000000000 - -
0x2000 0010000000000000 - -
0x4000 0100000000000000 - -
0x8000 1000000000000000 - -