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AppleCore features
Ryan Liptak edited this page Aug 13, 2016
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Note: Many HUD-related features that were once in AppleCore were moved to AppleSkin starting at version 2.0.0.
- Syncs the difficulty setting to the client
- Adds a
/hunger [player] <value>
server command that sets the hunger of either the command sender or the specified player to the specified value - Fixes eating/drinking animation speed when the duration is changed in the Forge event
PlayerUseItemEvent.Start