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Awaymission aeg port #475

Merged
merged 13 commits into from
Aug 8, 2024
4 changes: 4 additions & 0 deletions modular_bandastation/objects/_objects.dme
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#include "code/hampters.dm"
#include "code/papershredder.dm"
#include "code/material_pouch.dm"

#include "code/structures/posters.dm"

#include "code/clothing/head/hat.dm"
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#include "code/clothing/suits/jacket.dm"
#include "code/clothing/suits/wintercoats.dm"
#include "code/clothing/under/jobs/rnd.dm"

#include "code/vending/vending.dm"

#include "code/weapons/ranged/awaymission_gun.dm"
110 changes: 110 additions & 0 deletions modular_bandastation/objects/code/weapons/ranged/awaymission_gun.dm
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/obj/item/gun/energy/laser/awaymission_aeg
name = "Exploreverse Mk.I"
desc = "Прототип оружия с миниатюрным реактором для исследований в крайне отдаленных секторах. \
\n Данная модель использует экспериментальную систему обратного восполнения, работающую на принципе огромной аккумуляции энергии, но крайне уязвимую к радиопомехам, которыми кишит сектор станции, попростую не работая там."
icon = 'modular_bandastation/objects/icons/guns.dmi'
lefthand_file = 'modular_bandastation/objects/icons/inhands/guns_lefthand.dmi'
righthand_file = 'modular_bandastation/objects/icons/inhands/guns_righthand.dmi'
icon_state = "laser_gate"
inhand_icon_state = "laser_gate"
ammo_type = list(/obj/item/ammo_casing/energy/lasergun/awaymission_aeg)
can_select = FALSE
selfcharge = TRUE
ammo_x_offset = 0
can_charge = FALSE

/obj/item/ammo_casing/energy/lasergun/awaymission_aeg
e_cost = LASER_SHOTS(20, STANDARD_CELL_CHARGE)

/obj/item/gun/energy/laser/awaymission_aeg/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_MOVABLE_Z_CHANGED, PROC_REF(check_z))
check_z()

/obj/item/gun/energy/laser/awaymission_aeg/proc/check_z()
SIGNAL_HANDLER

if(onAwayMission())
selfcharge = TRUE
if(ismob(loc))
to_chat(loc, span_notice("[src.name] активируется, начиная аккумулировать энергию из материи сущего."))
else
selfcharge = FALSE
cell.change(-STANDARD_BATTERY_CHARGE)
update_appearance()
if(ismob(loc))
to_chat(loc, span_danger("[src.name] деактивируется, так как он подавляется системами станции."))
recharge_newshot(no_cyborg_drain = TRUE)

/obj/item/gun/energy/laser/awaymission_aeg/mk2
name = "Exploreverse Mk.II"
desc = "Второй прототип оружия с миниатюрным реактором и забавным рычагом для исследований в крайне отдаленных секторах. \
\nДанная модель оснащена системой ручного восполнения энергии \"Za.E.-8 A.L'sya\", \
позволяющей в короткие сроки восполнить необходимую электроэнергию с помощью ручного труда и конвертации личной энергии подключенного к системе зарядки. \
\nТеперь еще более нелепый дизайн с торчащими проводами!"
icon_state = "laser_gate_mk2"

/obj/item/gun/energy/laser/awaymission_aeg/mk2/attack_self(mob/living/user)
. = ..()
if(!onAwayMission())
user.balloon_alert(user, "не в гейте!")
return FALSE

if(cell.charge >= cell.maxcharge)
user.balloon_alert(user, "полностью заряжен!")
return FALSE

if(user.nutrition <= NUTRITION_LEVEL_STARVING)
user.balloon_alert(user, "недостаточно сил!")
return FALSE

user.balloon_alert(user, "зарядка...")
playsound(src, 'sound/effects/sparks3.ogg', 10, 1)
do_sparks(1, 1, src)

if(!do_after(user, 3 SECONDS, target = src))
return
cell.give(STANDARD_CELL_CHARGE * 0.1)
user.adjust_nutrition(-10)

/datum/design/exploreverse_mk1
name = "Exploreverse Mk.I"
desc = "Энергетическое оружие с экспериментальным миниатюрным реактором. Работает только во вратах."
id = "exploreverse_mk1"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SHEET_MATERIAL_AMOUNT * 3,
/datum/material/glass = SHEET_MATERIAL_AMOUNT * 0.75,
/datum/material/uranium = SHEET_MATERIAL_AMOUNT * 0.75,
/datum/material/titanium = SHEET_MATERIAL_AMOUNT * 0.25
)
build_path = /obj/item/gun/energy/laser/awaymission_aeg
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_RANGED,
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/exploreverse_mk2
name = "Exploreverse Mk.II"
desc = "Энергетическое оружие с экспериментальным миниатюрным реактором и рычагом для ручной зарядки. Работает только во вратах."
id = "exploreverse_mk2"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SHEET_MATERIAL_AMOUNT * 4,
/datum/material/glass = SHEET_MATERIAL_AMOUNT,
/datum/material/uranium = SHEET_MATERIAL_AMOUNT,
/datum/material/titanium = SHEET_MATERIAL_AMOUNT * 0.25,
/datum/material/silver = SHEET_MATERIAL_AMOUNT * 0.5
)
build_path = /obj/item/gun/energy/laser/awaymission_aeg/mk2
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_RANGED,
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_SCIENCE

/datum/techweb_node/mining/New()
. = ..()
design_ids |= "exploreverse_mk1"

/datum/techweb_node/plasma_mining/New()
. = ..()
design_ids |= "exploreverse_mk2"
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