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Awaymission: Jungle Planet (#220)
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Ух блять...
Добавление нового гейта - зеленая планета с заброшенным плазмадобывающим
комплексом "MC-16".
В модули добавлена косметика: новые полы - неразрушаемая трава и углы
берега реки; деревья в количестве 1 штука (зато какое..); деревянные
ящики; фальшивая стена в виде книжного шкафа, декали травы (использованы
единично для объемных и красивых зарослей).

Новые симплмобы - большая пантера (больше хп, больше скорости, увороты),
ядовитая змея (яд - нейротоксин, вводит 3u. за укус), унати-подобные
аборигены (быстрые, даже наверное слишком) и спавнеры под них.
Лут: На территории комплекса - ресурсы, 3 бластера (2 старых лазергана и
1 самозаряжающийся мини пистолет), 300 кредитов, запчасти к мехам,
документы NT в сейфе, всякая приятная мелочь;
На территории джунглей: 1 старый лазерган, потрепанный Рипли, шаттл
синдиката с бладред модсьютом (нужна карта оперативника, можно найти под
конец) и документами синдиката, церемониальный клеймор.
На территории пиратской пещеры: прототип лазергана, энергетическая
сабля, 2500 кредитов, одежда капитана, всякие брюлики;
На территории пещерного храма: снаряжение аборигенов - маски, костяная
броня, одежда, топор, лук, колчаны (из 3х колчанов полный только один),
труп оперативника синдиката с картой оперативника, другая мелочь.

Большую часть контента можно урезать.

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## Почему это хорошо для игры

Больше гейтов - больше гейтов (это очень плохо).

## Изображения изменений

![image](https://github.com/ss220club/Paradise-SS220/assets/139562134/ff773974-6a91-42d6-9bde-a2661a3548f9)


## Тестирование
Работает на локалке, выглядит прилично.
За тесты страшно.

## Changelog

:cl:
add: новая карта для гейта: gate_lizard; новые симплмобы; косметические
объекты для карты.
/:cl:

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---------

Co-authored-by: Furior <[email protected]>
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konushi and Furrior committed Oct 22, 2023
1 parent 58c083f commit 9931b45
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60,593 changes: 60,593 additions & 0 deletions _maps/map_files220/RandomZLevels/gate_lizard.dmm

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1 change: 1 addition & 0 deletions config/example/config.toml
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Expand Up @@ -851,6 +851,7 @@ enabled_away_missions = [
"_maps/map_files220/RandomZLevels/wildwest.dmm",
"_maps/map_files220/RandomZLevels/terrorspiders.dmm",
"_maps/map_files220/RandomZLevels/blackmarketpackers.dmm",
"_maps/map_files220/RandomZLevels/gate_lizard.dmm",
]


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6 changes: 6 additions & 0 deletions modular_ss220/aesthetics/decals/code/decals.dm
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Expand Up @@ -110,3 +110,9 @@
icon_state = "dust"
base_icon_state = "dust"
mouse_opacity = FALSE

/* GRASS */
/obj/effect/turf_decal/grass
icon = 'modular_ss220/aesthetics/decals/icons/grass.dmi'
icon_state = "grass_edge_big"
base_icon_state = "grass_edge"
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3 changes: 3 additions & 0 deletions modular_ss220/maps220/_maps220.dme
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Expand Up @@ -14,3 +14,6 @@
#include "code/nanomap.dm"
#include "code/spawners.dm"
#include "code/walls.dm"
#include "code/floors.dm"
#include "code/effects.dm"
#include "code/objects.dm"
57 changes: 57 additions & 0 deletions modular_ss220/maps220/code/Areas/gateway.dm
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Expand Up @@ -212,3 +212,60 @@
name = "BMP Mining"
icon_state = "awaycontent17"
requires_power = TRUE

/* Jungle Planet */
/area/awaymission/jungle_planet
name = "Jungle"
icon_state = "away"
report_alerts = FALSE

/area/awaymission/jungle_planet/outside
name = "Jungle"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
icon_state = "awaycontent1"
always_unpowered = TRUE
ambientsounds = list('modular_ss220/aesthetics_sounds/sound/area_ambient/jungle1.ogg', 'modular_ss220/aesthetics_sounds/sound/area_ambient/jungle2.ogg', 'modular_ss220/aesthetics_sounds/sound/area_ambient/jungle3.ogg')

/area/awaymission/jungle_planet/outside/abandoned
name = "Abandoned"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
icon_state = "awaycontent5"

/area/awaymission/jungle_planet/outside/river
name = "River"
icon_state = "awaycontent2"
ambientsounds = list('modular_ss220/aesthetics_sounds/sound/area_ambient/river.ogg')

/area/awaymission/jungle_planet/outside/waterfall
name = "Waterfall"
icon_state = "awaycontent3"
ambientsounds = list('modular_ss220/aesthetics_sounds/sound/area_ambient/waterfall.ogg')

/area/awaymission/jungle_planet/outside/cave
name = "Cave"
icon_state = "awaycontent4"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
ambientsounds = list('modular_ss220/aesthetics_sounds/sound/area_ambient/cave_ambient2.ogg', 'modular_ss220/aesthetics_sounds/sound/area_ambient/cave_ambient3.ogg', 'modular_ss220/aesthetics_sounds/sound/area_ambient/cave_waterdrops.ogg')

/area/awaymission/jungle_planet/outside/cave/small
name = "Small Cave"
icon_state = "awaycontent7"
ambientsounds = list('modular_ss220/aesthetics_sounds/sound/area_ambient/cave_waterfall.ogg', 'modular_ss220/aesthetics_sounds/sound/area_ambient/cave_waterdrops.ogg')

/area/awaymission/jungle_planet/outside/cave/pirate
name = "Pirate Cave"
icon_state = "awaycontent6"
always_unpowered = FALSE
requires_power = FALSE
ambientsounds = list('modular_ss220/aesthetics_sounds/sound/area_ambient/cave_waterdrops.ogg')

/area/awaymission/jungle_planet/inside
name = "Hangar 2"
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
icon_state = "awaycontent8"
requires_power = TRUE

/area/awaymission/jungle_planet/inside/complex
name = "MC-16"
icon_state = "awaycontent9"
ambientsounds = list('modular_ss220/aesthetics_sounds/sound/area_ambient/ambient_pulse1.ogg', 'modular_ss220/aesthetics_sounds/sound/area_ambient/ambient_pulse2.ogg')
18 changes: 18 additions & 0 deletions modular_ss220/maps220/code/effects.dm
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@@ -0,0 +1,18 @@
//firefly
/obj/effect/firefly
name = "firefly"
desc = ""
icon = 'modular_ss220/maps220/icons/effects.dmi'
icon_state = "fire_fly1"
light_color = "#F8F6E6"
light_power = 4
light_range = 2
mouse_opacity = MOUSE_OPACITY_TRANSPARENT

/obj/effect/firefly/blue
icon_state = "fire_fly3"
light_color = "#4169E1"

/obj/effect/firefly/green
icon_state = "fire_fly2"
light_color = "#228B22"
54 changes: 54 additions & 0 deletions modular_ss220/maps220/code/floors.dm
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@@ -0,0 +1,54 @@
/* Beach */
/turf/simulated/floor/beach/away/coastline/beachcorner
name = "beachcorner"
icon = 'modular_ss220/maps220/icons/floors.dmi'
icon_state = "beachcorner"
base_icon_state = "beachcorner"
footstep = FOOTSTEP_WATER
barefootstep = FOOTSTEP_WATER
clawfootstep = FOOTSTEP_WATER
heavyfootstep = FOOTSTEP_WATER
baseturf = /turf/simulated/floor/beach/away/coastline/beachcorner

/turf/simulated/floor/beach/away/water/deep/dense_canpass
name = "Deep Water"
smoothing_groups = list()
water_overlay_image = null
icon_state = "seadeep"
baseturf = /turf/simulated/floor/beach/away/water/deep

/turf/simulated/floor/beach/away/water/deep/dense_canpass/CanPass (atom/movable/mover, border_dir)
.=..()
if(isliving(mover))
return FALSE

/* Indestructible */
/turf/simulated/floor/indestructible/grass
name = "grass patch"
icon = 'icons/turf/floors/grass.dmi'
icon_state = "grass"
base_icon_state = "grass"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_GRASS)
canSmoothWith = list(SMOOTH_GROUP_GRASS, SMOOTH_GROUP_JUNGLE_GRASS)
layer = ABOVE_OPEN_TURF_LAYER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
footstep = FOOTSTEP_GRASS
barefootstep = FOOTSTEP_GRASS
clawfootstep = FOOTSTEP_GRASS
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
transform = matrix(1, 0, -9, 0, 1, -9)

/turf/simulated/floor/indestructible/grass/jungle
name = "jungle grass"
icon = 'icons/turf/floors/junglegrass.dmi'
icon_state = "junglegrass"
base_icon_state = "junglegrass"
smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_GRASS, SMOOTH_GROUP_JUNGLE_GRASS)

/turf/simulated/floor/indestructible/grass/no_creep
smoothing_flags = null
smoothing_groups = null
canSmoothWith = null
layer = GRASS_UNDER_LAYER
transform = null
214 changes: 214 additions & 0 deletions modular_ss220/maps220/code/mobs.dm
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Expand Up @@ -276,3 +276,217 @@
minbodytemp = 0
loot = list(/obj/effect/spawner/lootdrop/maintenance/three = 1)

/* Jungle Mob */
/mob/living/simple_animal/hostile/jungle_lizard
name = "tribal lizardman"
desc = "Представитель коренного населения этой планеты. Этот варвар не потерпит незваных гостей."
icon = 'modular_ss220/maps220/icons/simple_human.dmi'
icon_state = "lizardman_1"
icon_living = "lizardman_1"
icon_dead = "lizard_dead"
speak = list("RAWR!","HSS-sss-ss!!!","Azkh'a Azss'ss!","Ssshazi's Ghzass!")
speak_chance = 2
turns_per_move = 5
mob_biotypes = MOB_ORGANIC | MOB_HUMANOID
sentience_type = SENTIENCE_OTHER
speed = -0.5
move_to_delay = 2
stat_attack = UNCONSCIOUS
robust_searching = 1
maxHealth = 80
health = 80
harm_intent_damage = 8
melee_damage_lower = 5
melee_damage_upper = 10
attacktext = "рвёт"
attack_sound = 'sound/weapons/punch1.ogg'
a_intent = INTENT_HARM
faction = list("junglemob")
check_friendly_fire = 1
status_flags = CANPUSH
unsuitable_atmos_damage = 10
loot = list(/obj/effect/decal/cleanable/blood/gibs)
del_on_death = 1
footstep_type = FOOTSTEP_MOB_SHOE

/mob/living/simple_animal/hostile/jungle_lizard/meele
icon_state = "lizardman_2"
icon_living = "lizardman_2"
maxHealth = 70
health = 70

/mob/living/simple_animal/hostile/jungle_lizard/spearman
name = "tribal spearman"
desc = "Представитель коренного населения этой планеты. Вооружен острым копьем, крепким деревянным баклером и яростным желанием защищать свои земли."
icon_state = "lizardman_spear"
icon_living = "lizardman_spear"
maxHealth = 100
health = 100
melee_damage_lower = 15
melee_damage_upper = 15
rapid_melee = 2
attack_sound = 'sound/weapons/bladeslice.ogg'
attacktext = "колет"

/mob/living/simple_animal/hostile/jungle_lizard/archer
name = "tribal archer"
desc = "Представитель коренного населения этой планеты. Вооружен мастерски сделанным композитным луком и смертоносными стрелами."
icon_state = "lizardman_bow"
icon_living = "lizardman_bow"
ranged = 1
retreat_distance = 5
minimum_distance = 6
projectiletype = /obj/item/projectile/bullet/arrow
projectilesound = 'sound/weapons/grenadelaunch.ogg'
attacktext = "стреляет"

/obj/item/projectile/bullet/arrow //not reusable
name = "arrow"
icon_state = "arrow"
range = 10
damage = 25
damage_type = BRUTE

/mob/living/simple_animal/hostile/jungle_lizard/axeman
name = "tribal axeman"
desc = "Представитель коренного населения этой планеты. Закован в плотный самодельный костяной панцырь и вооружен огромным топором, таким же опасным, как и он сам."
icon_state = "lizardman_axe"
icon_living = "lizardman_axe"
maxHealth = 160
health = 160
melee_damage_lower = 25
melee_damage_upper = 25
attack_sound = 'sound/weapons/bladeslice.ogg'
attacktext = "рубит"

/mob/living/simple_animal/hostile/jungle_lizard/leader
name = "tribal leader"
desc = "Представитель коренного населения этой планеты. Этот ящер заслужил свое звание жестокостью и кровожадностью по отношению к врагам."
icon_state = "lizardman_leader"
icon_living = "lizardman_leader"
maxHealth = 200
health = 200
melee_damage_lower = 30
melee_damage_upper = 30
attack_sound = 'sound/weapons/bladeslice.ogg'
attacktext = "рубит"
damage_coeff = list(BRUTE = 0.8, BURN = 0.8, TOX = 1, CLONE = 2, STAMINA = 1, OXY = 1)

/mob/living/simple_animal/hostile/panther/huge_panther
name = "huge panther"
desc = "Большой, гладкий черный кот с острыми клыками и когтями. Этот выглядит особенно огромным."
maxHealth = 120
health = 120
harm_intent_damage = 5
melee_damage_lower = 15
melee_damage_upper = 18
rapid_melee = 2
move_to_delay = 2
speed = -2
dodging = 1
sidestep_per_cycle = 2
faction = list("junglemob")

/mob/living/simple_animal/hostile/poison_snake
name = "poison snake"
desc = "Изворотливая змея, незаметно скользящая своим брюхом по земле. Яд многих из них может быть смертельно опасным."
icon_state = "snake"
icon_living = "snake"
icon_dead = "snake_dead"
speak_emote = list("hisses")
tts_seed = "Ladyvashj"
health = 20
maxHealth = 20
attacktext = "кусает"
attack_sound = 'sound/weapons/bite.ogg'
melee_damage_lower = 5
melee_damage_upper = 6
obj_damage = 0
response_help = "pets"
response_disarm = "shoos"
response_harm = "steps on"
ventcrawler = VENTCRAWLER_ALWAYS
density = FALSE
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_SMALL
gold_core_spawnable = HOSTILE_SPAWN
environment_smash = ENVIRONMENT_SMASH_NONE
faction = list("junglemob")

/mob/living/simple_animal/hostile/poison_snake
var/poison_per_bite = 3
var/poison_type = "neurotoxin2"

/mob/living/simple_animal/hostile/poison_snake/AttackingTarget()
. = ..()
if(. && isliving(target))
var/mob/living/L = target
if(L.reagents && !poison_per_bite == 0)
L.reagents.add_reagent(poison_type, poison_per_bite)
return .

/* Jungle Mob Spawners */
/obj/effect/landmark/awaymissions/gate_lizard/mine_spawner
icon = 'icons/obj/items.dmi'
icon_state = "fleshtrap"
var/id = null
var/triggered = 0
var/faction = null
var/safety_z_check = 1

/obj/effect/landmark/awaymissions/gate_lizard/mob_spawn
name = "spawner"
icon = 'modular_ss220/maps220/icons/simple_human.dmi'
var/id = null
var/jungle_mob = null

/obj/effect/landmark/awaymissions/gate_lizard/mine_spawner/Crossed(AM as mob|obj, oldloc)
if(!isliving(AM))
return
var/mob/living/M = AM
if(faction && (faction in M.faction))
return
triggerlandmark(M)

/obj/effect/landmark/awaymissions/gate_lizard/mine_spawner/proc/triggerlandmark(mob/living/victim)
if(triggered)
return
victim.spawn_alert(victim)
for(var/obj/effect/landmark/awaymissions/gate_lizard/mob_spawn/S in GLOB.landmarks_list)
if(safety_z_check && S.z != z)
continue
if(S.id == id)
new S.jungle_mob(get_turf(S))
triggered = 1
qdel(src)

/mob/living/proc/spawn_alert(atom/A) // Вызывает появление восклицательного знака над головой при наступании на маркер
var/image/I
I = image('icons/obj/cardboard_boxes.dmi', A, "cardboard_special", A.layer+1)
var/list/viewing = list()
for(var/mob/M in viewers(A))
if(M.client)
viewing |= M.client
flick_overlay(I,viewing,8)
I.alpha = 0
animate(I, pixel_z = 32, alpha = 255, time = 5, easing = ELASTIC_EASING)

/obj/effect/landmark/awaymissions/gate_lizard/mob_spawn/melee
name = "Melee"
icon_state = "spawner"
jungle_mob = /mob/living/simple_animal/hostile/jungle_lizard

/obj/effect/landmark/awaymissions/gate_lizard/mob_spawn/melee_spear
name = "Spearman"
icon_state = "spawner_spear"
jungle_mob = /mob/living/simple_animal/hostile/jungle_lizard/spearman

/obj/effect/landmark/awaymissions/gate_lizard/mob_spawn/melee_axe
name = "Axeman"
icon_state = "spawner_axe"
jungle_mob = /mob/living/simple_animal/hostile/jungle_lizard/axeman

/obj/effect/landmark/awaymissions/gate_lizard/mob_spawn/ranged
name = "Bowman"
icon_state = "spawner_bow"
jungle_mob = /mob/living/simple_animal/hostile/jungle_lizard/archer
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