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This repository has been archived by the owner on Oct 15, 2023. It is now read-only.

[Main + Prime] Pixel shifting and polarization #146

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Jun 20, 2023
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6 changes: 3 additions & 3 deletions _maps/map_files/Delta/delta.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -41387,7 +41387,7 @@
},
/obj/machinery/button/windowtint{
id = "departureprivate";
pixel_x = 23;
pixel_x = 25;
pixel_y = 6;
range = 4
},
Expand Down Expand Up @@ -47086,7 +47086,7 @@
},
/obj/machinery/button/windowtint{
id = "privateroom";
pixel_x = -24;
pixel_x = -26;
pixel_y = -6
},
/obj/machinery/light{
Expand Down Expand Up @@ -66389,7 +66389,7 @@
/obj/effect/spawner/random_spawners/blood_often,
/obj/machinery/button/windowtint{
active = 1;
icon_state = "light1";
icon_state = "polarizer-1";
id = "pokerclub";
pixel_x = -24
},
Expand Down
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