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Fix: Buttons under windows #151

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Jun 24, 2023
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40 changes: 19 additions & 21 deletions _maps/map_files/cyberiad/cyberiad.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -7674,10 +7674,6 @@
name = "Cell 1";
req_access = list(2)
},
/obj/item/radio/intercom{
name = "west station intercom (General)";
pixel_x = -28
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/structure/cable{
Expand Down Expand Up @@ -8336,6 +8332,11 @@
},
/area/security/prison/cell_block/A)
"avY" = (
/obj/machinery/door_timer/cell_1{
dir = 1;
layer = 4;
pixel_y = 32
},
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "rampbottom"
Expand Down Expand Up @@ -8619,6 +8620,9 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
/obj/machinery/door_timer/cell_2{
layer = 4
},
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "rampbottom"
Expand Down Expand Up @@ -9029,9 +9033,6 @@
},
/area/security/prison/cell_block/A)
"axH" = (
/obj/machinery/door_timer/cell_2{
layer = 4
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
Expand All @@ -9040,6 +9041,10 @@
},
/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,
/obj/machinery/light,
/obj/item/radio/intercom{
name = "south station intercom (General)";
pixel_y = -28
},
/turf/simulated/floor/plasteel{
dir = 8;
icon_state = "darkredcorners"
Expand Down Expand Up @@ -9613,10 +9618,6 @@
name = "Cell 2";
req_access = list(2)
},
/obj/item/radio/intercom{
name = "west station intercom (General)";
pixel_x = -28
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/structure/cable{
Expand Down Expand Up @@ -10512,9 +10513,6 @@
},
/area/security/prison/cell_block/A)
"aBa" = (
/obj/structure/cable{
icon_state = "2-8"
},
/obj/structure/cable{
icon_state = "1-8"
},
Expand Down Expand Up @@ -70122,12 +70120,11 @@
},
/area/medical/medbreak)
"ieF" = (
/obj/machinery/door_timer/cell_1{
dir = 1;
layer = 4;
pixel_y = 32
},
/obj/machinery/atmospherics/unary/vent_scrubber/on,
/obj/item/radio/intercom{
name = "north station intercom (General)";
pixel_y = 28
},
/turf/simulated/floor/plasteel{
dir = 1;
icon_state = "darkredcorners"
Expand Down Expand Up @@ -76739,7 +76736,8 @@
},
/obj/item/reagent_containers/food/drinks/flask/detflask{
pixel_y = 4;
pixel_x = -8
pixel_x = -8;
initialized = 1
},
/obj/item/flashlight/lamp/green{
on = 0;
Expand Down Expand Up @@ -132232,7 +132230,7 @@ axP
aza
aoq
aBa
asZ
aAx
aAx
aEt
axe
Expand Down
2 changes: 2 additions & 0 deletions code/game/machinery/doors/airlock_control.dm
Original file line number Diff line number Diff line change
Expand Up @@ -150,6 +150,7 @@
anchored = 1
resistance_flags = FIRE_PROOF
power_channel = ENVIRON
layer = 3.3

var/id_tag
var/master_tag
Expand Down Expand Up @@ -231,6 +232,7 @@
name = "access button"
anchored = 1
power_channel = ENVIRON
layer = ABOVE_WINDOW_LAYER

var/master_tag
frequency = AIRLOCK_FREQ
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@
/obj/machinery/embedded_controller/radio/airlock/airlock_controller
name = "Airlock Controller"
tag_secure = 1
layer = ABOVE_WINDOW_LAYER

/obj/machinery/embedded_controller/radio/airlock/airlock_controller/Initialize(mapload, given_id_tag, given_frequency, given_tag_exterior_door, given_tag_interior_door, given_tag_airpump, given_tag_chamber_sensor)
if(given_id_tag)
Expand Down Expand Up @@ -70,6 +71,7 @@
/obj/machinery/embedded_controller/radio/airlock/access_controller
icon = 'icons/obj/machines/airlock_machines.dmi'
icon_state = "access_control_standby"
layer = 3.3

name = "Access Controller"
tag_secure = 1
Expand Down
4 changes: 2 additions & 2 deletions code/game/turfs/simulated/walls_misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -44,13 +44,13 @@
name = "rusted wall"
desc = "A rusted metal wall."
icon = 'icons/turf/walls/rusty_wall.dmi'
icon_state = "arust"
icon_state = "wall"

/turf/simulated/wall/r_wall/rust
name = "rusted reinforced wall"
desc = "A huge chunk of rusted reinforced metal."
icon = 'icons/turf/walls/rusty_reinforced_wall.dmi'
icon_state = "rrust"
icon_state = "r_wall"

/turf/simulated/wall/r_wall/coated //Coated for heat resistance
name = "coated reinforced wall"
Expand Down
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