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Entities
Jeremy Ries edited this page Jan 16, 2021
·
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An entity is a collection of Components.
Source file of Entity:
public class Entity : IEntity, IAERC
{
....
private IComponent[] _components;
....
}
In entitas the entities hold an array of IComponent
's (for performance reasons).
Entities can be created and destroyed, destroying an entity also deletes all of it's components.
var e = _context.game.CreateEntity();
e.Destroy();
They "live" on a specific context -> see Contexts
[Game]
public sealed class PositionComponent : IComponent
{
public IntVector2 Value;
}
void CreateDestroy(int x, int y)
{
var entity = _context.game.CreateEntity();
entity.AddPosition(new IntVector2(x, y));
var pos = entity.position.Value;
entity.RemovePosition();
}
Components can be added and removed, as long as the components context matches the entity's context.
To find a specific Entity a component with an EntityIndex can be used.
Further reading: EntitasCookbook/Entity
Guides: Introduction - Installation - Upgrading - FAQ - Cookbook - Contributing
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