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Entitas is a super fast and lightweight Entity-Component-System (ECS) framework specifically designed for C# and the Unity engine. Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and it also comes with a (optional) code generator which radically reduces the amount of code you have to write.
Simply download the latest Entitas.zip from the releases section, then open it and copy the the folder named Entitas
(located under "Assets/Entitas") into your Unity project. For more detailed instructions on setting up Entitas in Unity please checkout the step-by-step installation guide.
For pure C# Projects you can download the EntitasPure template project.
Guides: Introduction - Installation - Upgrading - FAQ - Cookbook - Contributing
Need Help? Ask a question on Discord or create an issue.
- The Basics
- Concepts
- Architecture / Patterns