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Isaiah Kelly edited this page Apr 27, 2017
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- Each release is published with zip files which contain all source files you need
- For C# projects use Entitas-CSharp.zip
- For Unity projects use Entitas-Unity.zip
- Option A: Use the EntitasPure sample project
-
Option B:
- Add the contents of Entitas-CSharp.zip to your project
- If you want to use the code generator you can create yourself a simple helper console application which you can run as a post compile command.
- See EntitasPure Program.cs
- The project file must be updated in order to recognize the generated files
- Add this to your .csproj
- Add the contents of Entitas-CSharp.zip to your project
Example:
<ItemGroup>
<Compile Include="Generated\**\*.cs" />
</ItemGroup>
- Copy the contents of the Entitas-Unity.zip into the
Assets
folder of your Unity project.- It's recommended to place Entitas in a sub-folder for organization (e.g
Assets/Libraries/Entitas
), but you can place it anywhere you like as long as it resides inside theAssets
folder.
- It's recommended to place Entitas in a sub-folder for organization (e.g
- Open the Entitas Preferences from the Menu Bar -> Entitas -> Preferences
- Specify all the paths and set everything up to your liking
- Use the generate button or the menu item
Add contexts, write some components and systems and make an awesome game. Feel free to share what you've created with Entitas in the Community Section in the Wiki and use #madeWithEntitas in your Tweets so we can all enjoy playing your game or learn from it!
Guides: Introduction - Installation - Upgrading - FAQ - Cookbook - Contributing
Need Help? Ask a question on Discord or create an issue.
- The Basics
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- Architecture / Patterns