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Tools and Extensions
Create Components and Systems right from the Unity context menu.
Simple templates, designed as a starting point for new Entitas projects. By Rivello Multimedia Consulting
Entitas language by Maxim Zaks. This project explores the possibility of a entity-component-system language designed for use with Entitas.
Abstract WrapperComponent class to allow users to create single value components, including the implicit conversion operator, in a single line of code. By Linus van Elswijk
Code generator by Vlad Pazych. Gentitas is a fast code generator for Entitas projects in Unity3D. It parses .gentitas.cs
files in your Assets folder and uses customizable Handlebars templates to generate Entitas API from them.
Originally created by Nick Pruehs, blueprints allow developers to create entities in Unity in a very similar manner to prefabs, instead of through pure code. Unfortunately the current implementation has many drawbacks and this has caused Simon Schmid to deprecate the feature for now (#390).
Guides: Introduction - Installation - Upgrading - FAQ - Cookbook - Contributing
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- Concepts
- Architecture / Patterns