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This is a simple and interactive Unity3d example project to show how to use Entitas

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Match One

This is a simple and interactive Unity example project to show how to use Entitas. Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity.

See https://github.com/sschmid/Entitas


Match One is a very simple CandyCrush-like Match 3 example, except it's Match One.

Watch the talk from Unite Europe 2015 to get an in-depth tutorial.

Match One

Match One shows

  • systems list in GameController
  • how you can use reactive systems to only process changed entities
  • the usage of EntityIndex to conveniently access entities with a specific position
  • how you can use multiple contexts to reduce the memory footprint of each entity (Game, Input, GameState, Config)
  • how to decouple views from the game logic and use listeners to update themselves

Play around, add some features and ideas, and when you need to regenerate code, e.g. after adding new components, run

dotnet Jenny/Jenny.Generator.Cli.dll gen

Happy coding :)

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This is a simple and interactive Unity3d example project to show how to use Entitas

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