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.pio | ||
.vscode/.browse.c_cpp.db* | ||
.vscode/c_cpp_properties.json | ||
.vscode/launch.json | ||
.vscode/ipch |
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{ | ||
// See http://go.microsoft.com/fwlink/?LinkId=827846 | ||
// for the documentation about the extensions.json format | ||
"recommendations": [ | ||
"platformio.platformio-ide" | ||
], | ||
"unwantedRecommendations": [ | ||
"ms-vscode.cpptools-extension-pack" | ||
] | ||
} |
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{ | ||
"C_Cpp.errorSquiggles": "enabled" | ||
} |
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This directory is intended for project header files. | ||
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A header file is a file containing C declarations and macro definitions | ||
to be shared between several project source files. You request the use of a | ||
header file in your project source file (C, C++, etc) located in `src` folder | ||
by including it, with the C preprocessing directive `#include'. | ||
|
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```src/main.c | ||
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#include "header.h" | ||
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int main (void) | ||
{ | ||
... | ||
} | ||
``` | ||
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Including a header file produces the same results as copying the header file | ||
into each source file that needs it. Such copying would be time-consuming | ||
and error-prone. With a header file, the related declarations appear | ||
in only one place. If they need to be changed, they can be changed in one | ||
place, and programs that include the header file will automatically use the | ||
new version when next recompiled. The header file eliminates the labor of | ||
finding and changing all the copies as well as the risk that a failure to | ||
find one copy will result in inconsistencies within a program. | ||
|
||
In C, the usual convention is to give header files names that end with `.h'. | ||
It is most portable to use only letters, digits, dashes, and underscores in | ||
header file names, and at most one dot. | ||
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Read more about using header files in official GCC documentation: | ||
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* Include Syntax | ||
* Include Operation | ||
* Once-Only Headers | ||
* Computed Includes | ||
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html |
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This directory is intended for project specific (private) libraries. | ||
PlatformIO will compile them to static libraries and link into executable file. | ||
|
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The source code of each library should be placed in a an own separate directory | ||
("lib/your_library_name/[here are source files]"). | ||
|
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For example, see a structure of the following two libraries `Foo` and `Bar`: | ||
|
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|--lib | ||
| | | ||
| |--Bar | ||
| | |--docs | ||
| | |--examples | ||
| | |--src | ||
| | |- Bar.c | ||
| | |- Bar.h | ||
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html | ||
| | | ||
| |--Foo | ||
| | |- Foo.c | ||
| | |- Foo.h | ||
| | | ||
| |- README --> THIS FILE | ||
| | ||
|- platformio.ini | ||
|--src | ||
|- main.c | ||
|
||
and a contents of `src/main.c`: | ||
``` | ||
#include <Foo.h> | ||
#include <Bar.h> | ||
|
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int main (void) | ||
{ | ||
... | ||
} | ||
|
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``` | ||
|
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PlatformIO Library Dependency Finder will find automatically dependent | ||
libraries scanning project source files. | ||
|
||
More information about PlatformIO Library Dependency Finder | ||
- https://docs.platformio.org/page/librarymanager/ldf.html |
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; PlatformIO Project Configuration File | ||
; | ||
; Build options: build flags, source filter | ||
; Upload options: custom upload port, speed and extra flags | ||
; Library options: dependencies, extra library storages | ||
; Advanced options: extra scripting | ||
; | ||
; Please visit documentation for the other options and examples | ||
; https://docs.platformio.org/page/projectconf.html | ||
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[env:nanoatmega328] | ||
platform = atmelavr | ||
board = nanoatmega328 | ||
framework = arduino |
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#include <Arduino.h> | ||
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#define PIN_RED 2 | ||
#define PIN_YELLOW 3 | ||
#define PIN_GREEN 4 | ||
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class Led { | ||
int ledPin; | ||
long waitTimeInMs; | ||
unsigned long previousMillis; | ||
bool pinOnOff; | ||
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public: | ||
Led(int pin) : Led(pin, 0) { | ||
} | ||
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Led(int pin, long wait) { | ||
ledPin = pin; | ||
waitTimeInMs = wait; | ||
pinOnOff = true; | ||
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pinMode(ledPin, OUTPUT); | ||
digitalWrite(ledPin, pinOnOff); | ||
} | ||
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void setOn(bool on) { | ||
if (on == pinOnOff) | ||
return; | ||
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pinOnOff = on; | ||
waitTimeInMs = 0; | ||
previousMillis = millis(); | ||
} | ||
|
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void setBlinking(long wait) { | ||
waitTimeInMs = wait; | ||
} | ||
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void update() { | ||
if (waitTimeInMs > 0) | ||
{ | ||
if ((millis() - previousMillis) >= waitTimeInMs) | ||
{ | ||
previousMillis = millis(); | ||
pinOnOff = !pinOnOff; | ||
} | ||
} | ||
digitalWrite(ledPin, pinOnOff); | ||
} | ||
}; | ||
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class TrafficLight { | ||
private: | ||
Led leds[3] = {Led(PIN_RED), Led(PIN_YELLOW), Led(PIN_GREEN)}; | ||
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public: | ||
enum Color { RED = 0, YELLOW, GREEN }; | ||
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TrafficLight() { | ||
} | ||
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void setOn(Color c, bool on) { | ||
leds[c].setOn(on); | ||
} | ||
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void setBlinking(Color c, long wait) { | ||
leds[c].setBlinking(wait); | ||
} | ||
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void update() { | ||
for (int c = RED; c <= GREEN; c++) { | ||
leds[c].update(); | ||
} | ||
} | ||
}; | ||
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// put function declarations here: | ||
int myFunction(int, int); | ||
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TrafficLight trafficLight; | ||
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void setup() | ||
{ | ||
// put your setup code here, to run once: | ||
Serial.begin(9600); | ||
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// int result = myFunction(2, 3); | ||
trafficLight.setBlinking(TrafficLight::Color::RED, 500); | ||
trafficLight.setOn(TrafficLight::Color::YELLOW, false); | ||
} | ||
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void loop() | ||
{ | ||
// put your main code here, to run repeatedly: | ||
static u32 i = 0; | ||
Serial.println(i); | ||
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trafficLight.update(); | ||
delay(9); | ||
i++; | ||
} | ||
|
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// put function definitions here: | ||
int myFunction(int x, int y) | ||
{ | ||
return x + y; | ||
} |
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|
||
This directory is intended for PlatformIO Test Runner and project tests. | ||
|
||
Unit Testing is a software testing method by which individual units of | ||
source code, sets of one or more MCU program modules together with associated | ||
control data, usage procedures, and operating procedures, are tested to | ||
determine whether they are fit for use. Unit testing finds problems early | ||
in the development cycle. | ||
|
||
More information about PlatformIO Unit Testing: | ||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html |