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ssenegas committed Sep 8, 2023
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5 changes: 5 additions & 0 deletions .gitignore
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch
10 changes: 10 additions & 0 deletions .vscode/extensions.json
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}
3 changes: 3 additions & 0 deletions .vscode/settings.json
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{
"C_Cpp.errorSquiggles": "enabled"
}
39 changes: 39 additions & 0 deletions include/README
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This directory is intended for project header files.

A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.

```src/main.c

#include "header.h"

int main (void)
{
...
}
```

Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.

In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.

Read more about using header files in official GCC documentation:

* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes

https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
46 changes: 46 additions & 0 deletions lib/README
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.

The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").

For example, see a structure of the following two libraries `Foo` and `Bar`:

|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c

and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>

int main (void)
{
...
}

```

PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.

More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html
14 changes: 14 additions & 0 deletions platformio.ini
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html

[env:nanoatmega328]
platform = atmelavr
board = nanoatmega328
framework = arduino
107 changes: 107 additions & 0 deletions src/main.cpp
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#include <Arduino.h>

#define PIN_RED 2
#define PIN_YELLOW 3
#define PIN_GREEN 4

class Led {
int ledPin;
long waitTimeInMs;
unsigned long previousMillis;
bool pinOnOff;

public:
Led(int pin) : Led(pin, 0) {
}

Led(int pin, long wait) {
ledPin = pin;
waitTimeInMs = wait;
pinOnOff = true;

pinMode(ledPin, OUTPUT);
digitalWrite(ledPin, pinOnOff);
}

void setOn(bool on) {
if (on == pinOnOff)
return;

pinOnOff = on;
waitTimeInMs = 0;
previousMillis = millis();
}

void setBlinking(long wait) {
waitTimeInMs = wait;
}

void update() {
if (waitTimeInMs > 0)
{
if ((millis() - previousMillis) >= waitTimeInMs)
{
previousMillis = millis();
pinOnOff = !pinOnOff;
}
}
digitalWrite(ledPin, pinOnOff);
}
};

class TrafficLight {
private:
Led leds[3] = {Led(PIN_RED), Led(PIN_YELLOW), Led(PIN_GREEN)};

public:
enum Color { RED = 0, YELLOW, GREEN };

TrafficLight() {
}

void setOn(Color c, bool on) {
leds[c].setOn(on);
}

void setBlinking(Color c, long wait) {
leds[c].setBlinking(wait);
}

void update() {
for (int c = RED; c <= GREEN; c++) {
leds[c].update();
}
}
};

// put function declarations here:
int myFunction(int, int);

TrafficLight trafficLight;

void setup()
{
// put your setup code here, to run once:
Serial.begin(9600);

// int result = myFunction(2, 3);
trafficLight.setBlinking(TrafficLight::Color::RED, 500);
trafficLight.setOn(TrafficLight::Color::YELLOW, false);
}

void loop()
{
// put your main code here, to run repeatedly:
static u32 i = 0;
Serial.println(i);

trafficLight.update();
delay(9);
i++;
}

// put function definitions here:
int myFunction(int x, int y)
{
return x + y;
}
11 changes: 11 additions & 0 deletions test/README
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This directory is intended for PlatformIO Test Runner and project tests.

Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.

More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html

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