-
Notifications
You must be signed in to change notification settings - Fork 231
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #1053 from SimranLahrani842/SimranLahrani842-patch-9
doodle game jump
- Loading branch information
Showing
8 changed files
with
241 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
body { | ||
text-align: center; | ||
} | ||
|
||
#board { | ||
/* background-color: green; */ | ||
background-image: url("./doodlejumpbg.png"); | ||
} | ||
/* created same as available | ||
have to climb up and score as much as possible to the top and cross all obstacles. */ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,217 @@ | ||
//board | ||
let board; | ||
let boardWidth = 360; | ||
let boardHeight = 576; | ||
let context; | ||
|
||
//doodler | ||
let doodlerWidth = 46; | ||
let doodlerHeight = 46; | ||
let doodlerX = boardWidth/2 - doodlerWidth/2; | ||
let doodlerY = boardHeight*7/8 - doodlerHeight; | ||
let doodlerRightImg; | ||
let doodlerLeftImg; | ||
|
||
let doodler = { | ||
img : null, | ||
x : doodlerX, | ||
y : doodlerY, | ||
width : doodlerWidth, | ||
height : doodlerHeight | ||
} | ||
|
||
//physics | ||
let velocityX = 0; | ||
let velocityY = 0; //doodler jump speed | ||
let initialVelocityY = -8; //starting velocity Y | ||
let gravity = 0.4; | ||
|
||
//platforms | ||
let platformArray = []; | ||
let platformWidth = 60; | ||
let platformHeight = 18; | ||
let platformImg; | ||
|
||
let score = 0; | ||
let maxScore = 0; | ||
let gameOver = false; | ||
|
||
window.onload = function() { | ||
board = document.getElementById("board"); | ||
board.height = boardHeight; | ||
board.width = boardWidth; | ||
context = board.getContext("2d"); //used for drawing on the board | ||
|
||
//draw doodler | ||
// context.fillStyle = "green"; | ||
// context.fillRect(doodler.x, doodler.y, doodler.width, doodler.height); | ||
|
||
//load images | ||
doodlerRightImg = new Image(); | ||
doodlerRightImg.src = "./doodler-right.png"; | ||
doodler.img = doodlerRightImg; | ||
doodlerRightImg.onload = function() { | ||
context.drawImage(doodler.img, doodler.x, doodler.y, doodler.width, doodler.height); | ||
} | ||
|
||
doodlerLeftImg = new Image(); | ||
doodlerLeftImg.src = "./doodler-left.png"; | ||
|
||
platformImg = new Image(); | ||
platformImg.src = "./platform.png"; | ||
|
||
velocityY = initialVelocityY; | ||
placePlatforms(); | ||
requestAnimationFrame(update); | ||
document.addEventListener("keydown", moveDoodler); | ||
} | ||
|
||
function update() { | ||
requestAnimationFrame(update); | ||
if (gameOver) { | ||
return; | ||
} | ||
context.clearRect(0, 0, board.width, board.height); | ||
|
||
//doodler | ||
doodler.x += velocityX; | ||
if (doodler.x > boardWidth) { | ||
doodler.x = 0; | ||
} | ||
else if (doodler.x + doodler.width < 0) { | ||
doodler.x = boardWidth; | ||
} | ||
|
||
velocityY += gravity; | ||
doodler.y += velocityY; | ||
if (doodler.y > board.height) { | ||
gameOver = true; | ||
} | ||
context.drawImage(doodler.img, doodler.x, doodler.y, doodler.width, doodler.height); | ||
|
||
//platforms | ||
for (let i = 0; i < platformArray.length; i++) { | ||
let platform = platformArray[i]; | ||
if (velocityY < 0 && doodler.y < boardHeight*3/4) { | ||
platform.y -= initialVelocityY; //slide platform down | ||
} | ||
if (detectCollision(doodler, platform) && velocityY >= 0) { | ||
velocityY = initialVelocityY; //jump | ||
} | ||
context.drawImage(platform.img, platform.x, platform.y, platform.width, platform.height); | ||
} | ||
|
||
// clear platforms and add new platform | ||
while (platformArray.length > 0 && platformArray[0].y >= boardHeight) { | ||
platformArray.shift(); //removes first element from the array | ||
newPlatform(); //replace with new platform on top | ||
} | ||
|
||
//score | ||
updateScore(); | ||
context.fillStyle = "black"; | ||
context.font = "16px sans-serif"; | ||
context.fillText(score, 5, 20); | ||
|
||
if (gameOver) { | ||
context.fillText("Game Over: Press 'Space' to Restart", boardWidth/7, boardHeight*7/8); | ||
} | ||
} | ||
|
||
function moveDoodler(e) { | ||
if (e.code == "ArrowRight" || e.code == "KeyD") { //move right | ||
velocityX = 4; | ||
doodler.img = doodlerRightImg; | ||
} | ||
else if (e.code == "ArrowLeft" || e.code == "KeyA") { //move left | ||
velocityX = -4; | ||
doodler.img = doodlerLeftImg; | ||
} | ||
else if (e.code == "Space" && gameOver) { | ||
//reset | ||
doodler = { | ||
img : doodlerRightImg, | ||
x : doodlerX, | ||
y : doodlerY, | ||
width : doodlerWidth, | ||
height : doodlerHeight | ||
} | ||
|
||
velocityX = 0; | ||
velocityY = initialVelocityY; | ||
score = 0; | ||
maxScore = 0; | ||
gameOver = false; | ||
placePlatforms(); | ||
} | ||
} | ||
|
||
function placePlatforms() { | ||
platformArray = []; | ||
|
||
//starting platforms | ||
let platform = { | ||
img : platformImg, | ||
x : boardWidth/2, | ||
y : boardHeight - 50, | ||
width : platformWidth, | ||
height : platformHeight | ||
} | ||
|
||
platformArray.push(platform); | ||
|
||
// platform = { | ||
// img : platformImg, | ||
// x : boardWidth/2, | ||
// y : boardHeight - 150, | ||
// width : platformWidth, | ||
// height : platformHeight | ||
// } | ||
// platformArray.push(platform); | ||
|
||
for (let i = 0; i < 6; i++) { | ||
let randomX = Math.floor(Math.random() * boardWidth*3/4); //(0-1) * boardWidth*3/4 | ||
let platform = { | ||
img : platformImg, | ||
x : randomX, | ||
y : boardHeight - 75*i - 150, | ||
width : platformWidth, | ||
height : platformHeight | ||
} | ||
|
||
platformArray.push(platform); | ||
} | ||
} | ||
|
||
function newPlatform() { | ||
let randomX = Math.floor(Math.random() * boardWidth*3/4); //(0-1) * boardWidth*3/4 | ||
let platform = { | ||
img : platformImg, | ||
x : randomX, | ||
y : -platformHeight, | ||
width : platformWidth, | ||
height : platformHeight | ||
} | ||
|
||
platformArray.push(platform); | ||
} | ||
|
||
function detectCollision(a, b) { | ||
return a.x < b.x + b.width && //a's top left corner doesn't reach b's top right corner | ||
a.x + a.width > b.x && //a's top right corner passes b's top left corner | ||
a.y < b.y + b.height && //a's top left corner doesn't reach b's bottom left corner | ||
a.y + a.height > b.y; //a's bottom left corner passes b's top left corner | ||
} | ||
|
||
function updateScore() { | ||
let points = Math.floor(50*Math.random()); //(0-1) *50 --> (0-50) | ||
if (velocityY < 0) { //negative going up | ||
maxScore += points; | ||
if (score < maxScore) { | ||
score = maxScore; | ||
} | ||
} | ||
else if (velocityY >= 0) { | ||
maxScore -= points; | ||
} | ||
} |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
<!DOCTYPE html> | ||
<html> | ||
<!-- doodle jump same found on play store --> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport", content="width=device-width, initial-scale=1.0"> | ||
<title>Doodle Jump</title> | ||
<link rel="stylesheet" href="doodlejump.css"> | ||
<script src="doodlejump.js"></script> | ||
</head> | ||
<body> | ||
<canvas id="board"></canvas> | ||
</body> | ||
</html> |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.