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SimranLahrani842 authored Jul 8, 2023
1 parent a485f53 commit ff7c4dc
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7 changes: 7 additions & 0 deletions src/Games/snake-game/README.md
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# [Snake](https://youtu.be/baBq5GAL0_U)
- Coding Tutorial: https://youtu.be/baBq5GAL0_U
- Demo: https://imkennyyip.github.io/snake/

In this tutorial, you will learn how to create Snake game from scratch using HTML5 canvas and javascript.

![snake-preview](https://user-images.githubusercontent.com/78777681/163033854-f52af2c6-38f9-419c-a4cc-03b5a7b72703.png)
15 changes: 15 additions & 0 deletions src/Games/snake-game/index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport", content="width=device-width, initial-scale=1.0">
<title>Snake</title>
<link rel="stylesheet" href="snake.css">
<script src="snake.js"></script>
</head>

<body>
<h1>Snake</h1>
<canvas id="board"></canvas>
</body>
</html>
4 changes: 4 additions & 0 deletions src/Games/snake-game/snake.css
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body {
font-family: 'Courier New', Courier, monospace;
text-align: center;
}
105 changes: 105 additions & 0 deletions src/Games/snake-game/snake.js
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//board
var blockSize = 25;
var rows = 20;
var cols = 20;
var board;
var context;

//snake head
var snakeX = blockSize * 5;
var snakeY = blockSize * 5;

var velocityX = 0;
var velocityY = 0;

var snakeBody = [];

//food
var foodX;
var foodY;

var gameOver = false;

window.onload = function() {
board = document.getElementById("board");
board.height = rows * blockSize;
board.width = cols * blockSize;
context = board.getContext("2d"); //used for drawing on the board

placeFood();
document.addEventListener("keyup", changeDirection);
// update();
setInterval(update, 1000/10); //100 milliseconds
}

function update() {
if (gameOver) {
return;
}

context.fillStyle="black";
context.fillRect(0, 0, board.width, board.height);

context.fillStyle="red";
context.fillRect(foodX, foodY, blockSize, blockSize);

if (snakeX == foodX && snakeY == foodY) {
snakeBody.push([foodX, foodY]);
placeFood();
}

for (let i = snakeBody.length-1; i > 0; i--) {
snakeBody[i] = snakeBody[i-1];
}
if (snakeBody.length) {
snakeBody[0] = [snakeX, snakeY];
}

context.fillStyle="lime";
snakeX += velocityX * blockSize;
snakeY += velocityY * blockSize;
context.fillRect(snakeX, snakeY, blockSize, blockSize);
for (let i = 0; i < snakeBody.length; i++) {
context.fillRect(snakeBody[i][0], snakeBody[i][1], blockSize, blockSize);
}

//game over conditions
if (snakeX < 0 || snakeX > cols*blockSize || snakeY < 0 || snakeY > rows*blockSize) {
gameOver = true;
alert("Game Over");
}

for (let i = 0; i < snakeBody.length; i++) {
if (snakeX == snakeBody[i][0] && snakeY == snakeBody[i][1]) {
gameOver = true;
alert("Game Over");
}
}
}

function changeDirection(e) {
if (e.code == "ArrowUp" && velocityY != 1) {
velocityX = 0;
velocityY = -1;
}
else if (e.code == "ArrowDown" && velocityY != -1) {
velocityX = 0;
velocityY = 1;
}
else if (e.code == "ArrowLeft" && velocityX != 1) {
velocityX = -1;
velocityY = 0;
}
else if (e.code == "ArrowRight" && velocityX != -1) {
velocityX = 1;
velocityY = 0;
}
}


function placeFood() {
//(0-1) * cols -> (0-19.9999) -> (0-19) * 25
foodX = Math.floor(Math.random() * cols) * blockSize;
foodY = Math.floor(Math.random() * rows) * blockSize;
}

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