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Docs: Deprecate need for FIX_APPMANIFEST for hlds in usage exampl…
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…es (#177)

Since the recent update (see #169), anonymous `hlds` builds now work without the need for `FIX_APPANIFEST=true`
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leojonathanoh authored Dec 5, 2023
1 parent e7db559 commit 79885f4
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions build.sh
Original file line number Diff line number Diff line change
Expand Up @@ -62,16 +62,16 @@ usage() {
echo " Type: string"
echo "Examples:"
echo " # Build hlds/cstrike image and push"
echo " PIPELINE=build GAME_VERSION=1127 APPID=90 CLIENT_APPID=10 GAME=cstrike MOD=cstrike FIX_APPMANIFEST=true LATEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/cstrike REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh"
echo " PIPELINE=build GAME_VERSION=1127 APPID=90 CLIENT_APPID=10 GAME=cstrike MOD=cstrike LATEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/cstrike REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh"
echo
echo " # Update hlds/cstrike image and push"
echo " PIPELINE=update GAME_UPDATE_COUNT=1 GAME_VERSION=1128 APPID=90 CLIENT_APPID=10 GAME=cstrike MOD=cstrike FIX_APPMANIFEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/cstrike REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh"
echo " PIPELINE=update GAME_UPDATE_COUNT=1 GAME_VERSION=1128 APPID=90 CLIENT_APPID=10 GAME=cstrike MOD=cstrike STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/cstrike REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh"
echo
echo " # Build hlds/valve image and push"
echo " PIPELINE=build GAME_VERSION=1122 APPID=90 CLIENT_APPID=10 GAME=valve MOD= FIX_APPMANIFEST=true LATEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/valve REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh"
echo " PIPELINE=build GAME_VERSION=1122 APPID=90 CLIENT_APPID=10 GAME=valve MOD= LATEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/valve REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh"
echo
echo " # Update hlds/valve image and push"
echo " PIPELINE=update GAME_UPDATE_COUNT=1 GAME_VERSION=1123 APPID=90 CLIENT_APPID=10 GAME=valve MOD= FIX_APPMANIFEST=true STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/valve REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh"
echo " PIPELINE=update GAME_UPDATE_COUNT=1 GAME_VERSION=1123 APPID=90 CLIENT_APPID=10 GAME=valve MOD= STEAM_LOGIN=true DOCKER_REPOSITORY=docker.io/mynamespace/valve REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx STEAM_USERNAME=xxx STEAM_PASSWORD=xxx ./build.sh"
echo
echo " # Build srcds/csgo image and push"
echo " PIPELINE=build GAME_VERSION=13840 APPID=740 CLIENT_APPID=730 GAME=csgo LATEST=true DOCKER_REPOSITORY=docker.io/mynamespace/csgo REGISTRY_USER=xxx REGISTRY_PASSWORD=xxx ./build.sh"
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