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This pull request is being automatically deployed with Vercel (learn more). 🔍 Inspect: https://vercel.com/statelyai/xstate-viz/7qtrDv5x2aoYNhCCooiDGjhe37xX |
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and publish to npm yourself or setup this action to publish automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to dev, this PR will be updated.
Releases
[email protected]
Minor Changes
#209
45cdb47
Thanks @farskid! - Embedded Mode!The visualizer/inspector can now be used in embedded mode. In this mode, some parts of the application can be configured such as control buttons, panning, zooming, etc.
The embed preview frame lets users configure how they want the embedded visualizer to look:
#198
784ded9
Thanks @mattpocock! - Added generated OG images to visualized machine links. You can copy these links yourself to embed an up-to-date image of your visualized machine - for instance in docs. Here's where the share button is in the viz:#246
22f1724
Thanks @Andarist! - Added a hand icon to the canvas' toolbar:This allows you to enable the "pan mode" to drag the canvas around without holding the spacebar button down at the same time.
Patch Changes
#263
4a0f041
Thanks @Andarist! - Fixed an issue with right-side panels getting cut off after stretching them and shrinking back with the resize handle.#240
fbb2f00
Thanks @mattpocock! - Added support for using setInterval, setTimeout, clearInterval and clearTimeout in the viz.#217
92a2bba
Thanks @mattpocock! - Added a button to allow users to report any issues they find, using a GitHub issue template.#238
e074059
Thanks @mattpocock! - When you press visualize, machines will now automatically 'fit to view'. This prevents various bugs around state machines appearing not to be visible, when they're actually just off screen.#214
b9020a6
Thanks @davidkpiano! - Multiple actors are now correctly visualized in the actors panel. This includes actors that are:createMachine(...)
(automatically interpreted by default)invoke: { ... }
spawn(...)
#247
bdbc892
Thanks @Andarist! - Fixed an issue with the code editor becoming visually broken after saving a machine.