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post-processing attempt (fails in VR)
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<!DOCTYPE html> | ||
<html> | ||
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<head> | ||
<title>A-Frame Examples</title> | ||
<link rel="icon" type="image/png" href="data:image/png;base64,iVBORw0KGgo="> | ||
<script src="js/aframe-v1.3.0.js"></script> | ||
<script src="js/aframe-environment-component.js"></script> | ||
</head> | ||
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<body> | ||
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<script> | ||
AFRAME.registerComponent("color-shift", { | ||
init: function () | ||
{ | ||
let rtWidth = 1024; | ||
let rtHeight = 1024; | ||
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// render the scene to this texture | ||
this.renderTarget0 = new THREE.WebGLRenderTarget(rtWidth, rtHeight, {}); | ||
this.renderTarget0.texture.magFilter = THREE.NearestFilter; | ||
this.renderTarget0.texture.minFilter = THREE.NearestFilter; | ||
this.renderTarget0.texture.generateMipmaps = false; | ||
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let texture = this.renderTarget0.texture; | ||
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let postMaterial = new THREE.ShaderMaterial( { | ||
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uniforms: { | ||
tex: {type: "t", value: texture}, | ||
}, | ||
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vertexShader: ` | ||
varying vec2 vUv; | ||
void main() | ||
{ | ||
vUv = uv; | ||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | ||
} | ||
`, | ||
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fragmentShader: ` | ||
varying vec2 vUv; | ||
uniform sampler2D tex; | ||
void main() | ||
{ | ||
vec4 color = texture2D(tex, vUv); | ||
gl_FragColor = vec4(color.g, color.b, color.r, 1); | ||
} | ||
` | ||
}); | ||
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// separate scene #1 for texture post processing | ||
const quad = new THREE.Mesh( | ||
new THREE.PlaneGeometry(2, 2), postMaterial ); | ||
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this.rtScene = new THREE.Scene(); | ||
this.rtScene.add(quad); | ||
this.rtCamera = new THREE.OrthographicCamera(); | ||
this.rtCamera.position.z = 0.5; | ||
}, | ||
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tick: function(t, dt) | ||
{ | ||
// store XR settings | ||
const renderer = this.el.sceneEl.renderer; | ||
const currentRenderTarget = renderer.getRenderTarget(); | ||
const currentXrEnabled = renderer.xr.enabled; | ||
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate; | ||
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// temporarily disable XR | ||
renderer.xr.enabled = false; | ||
renderer.shadowMap.autoUpdate = false; | ||
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// apply post-processing effects to previously rendered target texture, | ||
// displayed on a quad, rendered to screen | ||
renderer.setRenderTarget(null); | ||
renderer.render(this.rtScene, this.rtCamera); | ||
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// re-enable XR | ||
renderer.xr.enabled = currentXrEnabled; | ||
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate; | ||
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// render scene onto a texture | ||
renderer.setRenderTarget(this.renderTarget0); | ||
} | ||
}); | ||
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</script> | ||
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<a-scene environment="preset: default;" color-shift> | ||
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<a-torus-knot | ||
p="2" q="3" radius="0.5" radius-tubular="0.1" | ||
position = "-2.5 1.5 -4" | ||
color="#CC3333"> | ||
</a-torus-knot> | ||
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<a-box | ||
width = "2" height = "1" depth = "1" | ||
position = "-1.1 0.5 -3" | ||
rotation = "0 45 0" | ||
color = "#FF8800"> | ||
</a-box> | ||
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<a-sphere | ||
id="sphere" | ||
radius = "1.25" | ||
position = "0 1.25 -5" | ||
color = "#DDBB00"> | ||
</a-sphere> | ||
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<a-cylinder | ||
radius = "0.5" height = "1.5" | ||
position = " 1 0.75 -3" | ||
color = "#008800"> | ||
</a-cylinder> | ||
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<a-cone | ||
radius-bottom = "1" radius-top = "0" height = "2" | ||
position = "3 1 -4" | ||
color = "#4444CC"> | ||
</a-cone> | ||
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<a-torus | ||
radius="0.5" radius-tubular="0.1" | ||
position = "2 3 -4" | ||
rotation = "30 -20 0" | ||
color="#8800FF"> | ||
</a-torus> | ||
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</a-scene> | ||
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</body> | ||
</html> |