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kotlin-apps: add the HelloVehicle0 app
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...n-apps/src/main/kotlin/com/github/stephengold/lbjexamples/ktapps/console/HelloVehicle0.kt
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/* | ||
Copyright (c) 2024 Stephen Gold and Yanis Boudiaf | ||
Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions are met: | ||
1. Redistributions of source code must retain the above copyright notice, this | ||
list of conditions and the following disclaimer. | ||
2. Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
3. Neither the name of the copyright holder nor the names of its | ||
contributors may be used to endorse or promote products derived from | ||
this software without specific prior written permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | ||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
package com.github.stephengold.lbjexamples.ktapps.console | ||
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import com.jme3.bullet.PhysicsSpace | ||
import com.jme3.bullet.collision.shapes.CollisionShape | ||
import com.jme3.bullet.collision.shapes.HullCollisionShape | ||
import com.jme3.bullet.collision.shapes.PlaneCollisionShape | ||
import com.jme3.bullet.objects.PhysicsBody | ||
import com.jme3.bullet.objects.PhysicsRigidBody | ||
import com.jme3.bullet.objects.PhysicsVehicle | ||
import com.jme3.math.FastMath | ||
import com.jme3.math.Plane | ||
import com.jme3.math.Vector3f | ||
import com.jme3.system.NativeLibraryLoader | ||
import java.io.File | ||
import java.util.ArrayList | ||
import java.util.Collection | ||
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/* | ||
* Drive a vehicle on a horizontal surface (non-graphical illustrative example). | ||
* | ||
* author: Stephen Gold [email protected] | ||
*/ | ||
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/* | ||
* Main entry point for the HelloVehicle0 application. | ||
*/ | ||
fun main() { | ||
// Load a native library from ~/Downloads directory. | ||
val homePath = System.getProperty("user.home") | ||
val downloadDirectory = File(homePath, "Downloads") | ||
NativeLibraryLoader.loadLibbulletjme( | ||
true, downloadDirectory, "Release", "Sp") | ||
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// Create a PhysicsSpace using DBVT for broadphase. | ||
val physicsSpace = PhysicsSpace(PhysicsSpace.BroadphaseType.DBVT) | ||
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// Add a horizontal plane at y=-0.65 to represent the ground. | ||
val groundY = -0.65f | ||
val plane = Plane(Vector3f.UNIT_Y, groundY) | ||
val planeShape = PlaneCollisionShape(plane) | ||
var mass = PhysicsBody.massForStatic | ||
val floor = PhysicsRigidBody(planeShape, mass) | ||
physicsSpace.addCollisionObject(floor) | ||
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// Create a wedge-shaped vehicle with a low center of gravity. | ||
// The local forward direction is +Z. | ||
val noseZ = 1.4f // offset from chassis center | ||
val spoilerY = 0.5f // offset from chassis center | ||
val tailZ = -0.7f // offset from chassis center | ||
val undercarriageY = -0.1f // offset from chassis center | ||
val halfWidth = 0.4f | ||
val cornerLocations = ArrayList<Vector3f>(6) | ||
cornerLocations.add(Vector3f(+halfWidth, undercarriageY, noseZ)) | ||
cornerLocations.add(Vector3f(-halfWidth, undercarriageY, noseZ)) | ||
cornerLocations.add(Vector3f(+halfWidth, undercarriageY, tailZ)) | ||
cornerLocations.add(Vector3f(-halfWidth, undercarriageY, tailZ)) | ||
cornerLocations.add(Vector3f(+halfWidth, spoilerY, tailZ)) | ||
cornerLocations.add(Vector3f(-halfWidth, spoilerY, tailZ)) | ||
val wedgeShape = HullCollisionShape(cornerLocations) | ||
mass = 5f | ||
val vehicle = PhysicsVehicle(wedgeShape, mass) | ||
vehicle.setSuspensionCompression(6f) // default=0.83 | ||
vehicle.setSuspensionDamping(7f) // default=0.88 | ||
vehicle.setSuspensionStiffness(150f) // default=5.88 | ||
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// Add 4 wheels, 2 in the front (for steering) and 2 in the rear. | ||
val front = true | ||
val rear = false | ||
val frontAxisZ = 0.7f * noseZ // offset from chassis center | ||
val rearAxisZ = 0.8f * tailZ // offset from chassis center | ||
val radius = 0.3f // of each tire | ||
val restLength = 0.2f // of the suspension | ||
val xOffset = 0.9f * halfWidth | ||
val axleDirection = Vector3f(-1f, 0f, 0f) | ||
val suspensionDirection = Vector3f(0f, -1f, 0f) | ||
vehicle.addWheel( Vector3f(-xOffset, 0f, frontAxisZ), | ||
suspensionDirection, axleDirection, restLength, radius, front) | ||
vehicle.addWheel( Vector3f(xOffset, 0f, frontAxisZ), | ||
suspensionDirection, axleDirection, restLength, radius, front) | ||
vehicle.addWheel( Vector3f(-xOffset, 0f, rearAxisZ), | ||
suspensionDirection, axleDirection, restLength, radius, rear) | ||
vehicle.addWheel( Vector3f(xOffset, 0f, rearAxisZ), | ||
suspensionDirection, axleDirection, restLength, radius, rear) | ||
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physicsSpace.addCollisionObject(vehicle) | ||
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// Apply a steering angle of 6 degrees left (to the front wheels). | ||
vehicle.steer(FastMath.PI / 30f) | ||
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// Apply a constant acceleration (to the chassis). | ||
vehicle.accelerate(1f) | ||
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// 150 iterations with a 16.7-msec timestep | ||
val timeStep = 1 / 60f | ||
val maxSteps = 0 | ||
val location = Vector3f() | ||
for (i in 0 ..< 150) { | ||
physicsSpace.update(timeStep, maxSteps) | ||
vehicle.getPhysicsLocation(location) | ||
println(location) | ||
} | ||
} |