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apps: add the HelloNewHinge tutorial app
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stephengold committed Jan 25, 2024
1 parent 0c02901 commit cc429f3
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4 changes: 4 additions & 0 deletions apps/build.gradle
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Expand Up @@ -143,6 +143,10 @@ tasks.register('HelloMotor', JavaExec) {
description 'Runs the HelloMotor tutorial app.'
mainClass = 'com.github.stephengold.lbjexamples.apps.HelloMotor'
}
tasks.register('HelloNewHinge', JavaExec) {
description 'Runs the HelloNewHinge tutorial app.'
mainClass = 'com.github.stephengold.lbjexamples.apps.HelloNewHinge'
}
tasks.register('HelloNonUniformGravity', JavaExec) {
description 'Runs the HelloNonUniformGravity tutorial app.'
mainClass = 'com.github.stephengold.lbjexamples.apps.HelloNonUniformGravity'
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Expand Up @@ -45,6 +45,7 @@ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
import com.github.stephengold.lbjexamples.apps.HelloMassDistribution;
import com.github.stephengold.lbjexamples.apps.HelloMinkowski;
import com.github.stephengold.lbjexamples.apps.HelloMotor;
import com.github.stephengold.lbjexamples.apps.HelloNewHinge;
import com.github.stephengold.lbjexamples.apps.HelloNonUniformGravity;
import com.github.stephengold.lbjexamples.apps.HelloPin;
import com.github.stephengold.lbjexamples.apps.HelloRigidBody;
Expand Down Expand Up @@ -113,44 +114,45 @@ public static void main(String[] arguments) {
apps.add(new HelloDoubleEnded());
apps.add(new HelloGhost());
apps.add(new HelloJoint());
apps.add(new HelloKinematics());

apps.add(new HelloKinematics());
apps.add(new HelloLimit());
apps.add(new HelloMadMallet());
apps.add(new HelloMassDistribution());
apps.add(new HelloMinkowski());
apps.add(new HelloMotor());

apps.add(new HelloMotor());
apps.add(new HelloNewHinge());
apps.add(new HelloNonUniformGravity());
apps.add(new HelloPin());
apps.add(new HelloRigidBody());

apps.add(new HelloServo());
apps.add(new HelloSoftBody());

apps.add(new HelloSoftRope());
apps.add(new HelloSoftSoft());
apps.add(new HelloSport());

apps.add(new HelloSpring());
apps.add(new HelloStaticBody());

apps.add(new HelloVehicle());
apps.add(new HelloWalk());
apps.add(new HelloWind());

apps.add(new IcosphereTest());
apps.add(new MouseTest());

apps.add(new MouseTest2());
apps.add(new NewtonsCradle());
apps.add(new OctasphereTest());

apps.add(new Pachinko());
apps.add(new RainbowTest());

apps.add(new SplitDemo());
apps.add(new SpriteTest());
apps.add(new TestGearJoint());

apps.add(new TextureTest());
apps.add(new ThousandCubes());

apps.add(new Windlass());

new AppChooser(apps);
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/*
Copyright (c) 2020-2024 Stephen Gold and Yanis Boudiaf
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.github.stephengold.lbjexamples.apps;

import com.github.stephengold.sport.Constants;
import com.github.stephengold.sport.TextureKey;
import com.github.stephengold.sport.input.RotateMode;
import com.github.stephengold.sport.physics.BasePhysicsApp;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.PhysicsTickListener;
import com.jme3.bullet.collision.shapes.CylinderCollisionShape;
import com.jme3.bullet.collision.shapes.HullCollisionShape;
import com.jme3.bullet.collision.shapes.PlaneCollisionShape;
import com.jme3.bullet.joints.NewHinge;
import com.jme3.bullet.joints.motors.MotorParam;
import com.jme3.bullet.joints.motors.RotationMotor;
import com.jme3.bullet.objects.PhysicsBody;
import com.jme3.bullet.objects.PhysicsRigidBody;
import com.jme3.math.FastMath;
import com.jme3.math.Plane;
import com.jme3.math.Vector3f;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import jme3utilities.math.MyQuaternion;

/**
* An example of vehicle physics using NewHinge.
* <p>
* Builds upon HelloVehicle.
*
* @author Stephen Gold [email protected]
*/
public class HelloNewHinge
extends BasePhysicsApp<PhysicsSpace>
implements PhysicsTickListener {
// *************************************************************************
// fields

/**
* wheels for steering
*/
final private static List<RotationMotor> steer = new ArrayList<>(2);
/**
* drive wheels
*/
final private static List<PhysicsRigidBody> drive = new ArrayList<>(2);
private static PhysicsRigidBody chassis;
// *************************************************************************
// new methods exposed

/**
* Main entry point for the HelloNewHinge application.
*
* @param arguments array of command-line arguments (not null)
*/
public static void main(String[] arguments) {
HelloNewHinge application = new HelloNewHinge();
application.start();
}
// *************************************************************************
// BasePhysicsApp methods

/**
* Create the PhysicsSpace. Invoked once during initialization.
*
* @return a new instance
*/
@Override
public PhysicsSpace createSpace() {
PhysicsSpace result
= new PhysicsSpace(PhysicsSpace.BroadphaseType.DBVT);

// To enable the callbacks, register the application as a tick listener.
result.addTickListener(this);

return result;
}

/**
* Initialize the application.
*/
@Override
public void initialize() {
super.initialize();

getCameraInputProcessor().setRotationMode(RotateMode.DragLMB);
setBackgroundColor(Constants.SKY_BLUE);
}

/**
* Populate the PhysicsSpace. Invoked once during initialization.
*/
@Override
public void populateSpace() {
// Create a wedge-shaped vehicle with a low center of gravity.
// The local forward direction is +Z.
float noseZ = 1.4f; // offset from chassis center
float spoilerY = 0.5f; // offset from chassis center
float tailZ = -0.7f; // offset from chassis center
float undercarriageY = -0.1f; // offset from chassis center
float halfWidth = 0.4f;
Collection<Vector3f> cornerLocations = new ArrayList<>(6);
cornerLocations.add(new Vector3f(+halfWidth, undercarriageY, noseZ));
cornerLocations.add(new Vector3f(-halfWidth, undercarriageY, noseZ));
cornerLocations.add(new Vector3f(+halfWidth, undercarriageY, tailZ));
cornerLocations.add(new Vector3f(-halfWidth, undercarriageY, tailZ));
cornerLocations.add(new Vector3f(+halfWidth, spoilerY, tailZ));
cornerLocations.add(new Vector3f(-halfWidth, spoilerY, tailZ));
HullCollisionShape wedgeShape
= new HullCollisionShape(cornerLocations);
float mass = 5f;
chassis = new PhysicsRigidBody(wedgeShape, mass);
chassis.setEnableSleep(false);
physicsSpace.addCollisionObject(chassis);

// Add 4 wheels, 2 in the front (for steering) and 2 in the rear.
boolean front = true;
boolean rear = false;
float frontAxisZ = 0.7f * noseZ; // offset from chassis center
float rearAxisZ = 0.8f * tailZ; // offset from chassis center
float radius = 0.3f; // of each tire
float restLength = 0.2f; // of the suspension
float xOffset = 0.9f * halfWidth;
Vector3f axleDirection = new Vector3f(-1f, 0f, 0f);
Vector3f suspensionDirection = new Vector3f(0f, -1f, 0f);
addWheel(new Vector3f(-xOffset, 0f, frontAxisZ),
suspensionDirection, axleDirection, restLength, radius, front);
addWheel(new Vector3f(xOffset, 0f, frontAxisZ),
suspensionDirection, axleDirection, restLength, radius, front);
addWheel(new Vector3f(-xOffset, 0f, rearAxisZ),
suspensionDirection, axleDirection, restLength, radius, rear);
addWheel(new Vector3f(xOffset, 0f, rearAxisZ),
suspensionDirection, axleDirection, restLength, radius, rear);

// Visualize the chassis.
visualizeShape(chassis);

// Apply a steering angle of 6 degrees left (to the front wheels).
for (RotationMotor motor : steer) {
motor.set(MotorParam.ServoTarget, FastMath.PI / 30f);
}

// Add a static plane to represent the ground.
float planeY = -radius - 0.35f;
addPlane(planeY);
}
// *************************************************************************
// PhysicsTickListener methods

/**
* Callback from Bullet, invoked just before each simulation step.
*
* @param space the space that's about to be stepped (not null)
* @param timeStep the time per simulation step (in seconds, &ge;0)
*/
@Override
public void prePhysicsTick(PhysicsSpace space, float timeStep) {
// Apply a constant torque (to the rear wheels).
for (PhysicsRigidBody wheel : drive) {
Vector3f torque = new Vector3f(1f, 0f, 0f);
MyQuaternion.rotate(wheel.getPhysicsRotation(null), torque, torque);
wheel.applyTorque(torque);
}
}

/**
* Callback from Bullet, invoked just after each simulation step.
*
* @param space the space that was just stepped (not null)
* @param timeStep the time per simulation step (in seconds, &ge;0)
*/
@Override
public void physicsTick(PhysicsSpace space, float timeStep) {
// do nothing
}

/**
* Update the window title. Invoked during each update.
*/
@Override
public void updateWindowTitle() {
// do nothing
}
// *************************************************************************
// private methods

/**
* Add a horizontal plane body to the space.
*
* @param y (the desired elevation, in physics-space coordinates)
*/
private void addPlane(float y) {
Plane plane = new Plane(Vector3f.UNIT_Y, y);
PlaneCollisionShape shape = new PlaneCollisionShape(plane);
PhysicsRigidBody body
= new PhysicsRigidBody(shape, PhysicsBody.massForStatic);

physicsSpace.addCollisionObject(body);

String resourceName = "/Textures/greenTile.png";
float maxAniso = 16f;
TextureKey textureKey
= new TextureKey("classpath://" + resourceName, maxAniso);
visualizeShape(body)
.setSpecularColor(Constants.DARK_GRAY)
.setTexture(textureKey);
}

/**
* Add a cylindrical wheel, joined to the chassis by a NewHinge.
*
* @param connectionPoint the location of the connection point (not null)
* @param suspensionDirection the direction of suspension motion (not null,
* not zero, unaffected)
* @param axle the direction of the axle's axis (not null, not zero,
* unaffected)
* @param restLength the rest length
* @param wheelRadius the desired radius of the wheel
* @param isFrontWheel true for a front/steer wheel, false for a rear/drive
* wheel
*/
private void addWheel(Vector3f connectionPoint,
Vector3f suspensionDirection, Vector3f axle, float restLength,
float wheelRadius, boolean isFrontWheel) {
float thickness = 0.5f * wheelRadius;
CylinderCollisionShape shape = new CylinderCollisionShape(
wheelRadius, thickness, PhysicsSpace.AXIS_X);
float mass = 0.5f;
PhysicsRigidBody body = new PhysicsRigidBody(shape, mass);
body.setEnableSleep(false);
Vector3f center = connectionPoint.add(0f, -restLength, 0f);
body.setPhysicsLocation(center);
physicsSpace.addCollisionObject(body);

// Visualize the shape of the wheel:
visualizeShape(body);

NewHinge joint = new NewHinge(
chassis, body, center, suspensionDirection, axle);
if (isFrontWheel) {
RotationMotor motor = joint.getRotationMotor(PhysicsSpace.AXIS_Z);
motor.setMotorEnabled(true);
motor.setServoEnabled(true);
motor.set(MotorParam.TargetVelocity, 1f);
steer.add(motor);
} else {
joint.set(MotorParam.LowerLimit, 3 + PhysicsSpace.AXIS_Z, 0f);
joint.set(MotorParam.UpperLimit, 3 + PhysicsSpace.AXIS_Z, 0f);
drive.add(body);
}
joint.set(MotorParam.Damping, PhysicsSpace.AXIS_Z, 30f);
joint.set(MotorParam.Stiffness, PhysicsSpace.AXIS_Z, 90f);
joint.setCollisionBetweenLinkedBodies(false);
physicsSpace.addJoint(joint);
}
}

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