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Final update
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added all supported prefabs from abaddon
added univeral intermission module
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stoffelkopf committed Sep 4, 2023
1 parent 8d62afd commit 7fc65fd
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44 changes: 44 additions & 0 deletions games/brutaldoom/fabs/cage/armaetus_brncage.lua
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PREFABS.Cage_wall_brncage =
{
file = "cage/armaetus_brncage.wad"

prob = 800

where = "seeds"
shape = "U"

theme = "!hell"

height = 128

seed_w = 1
seed_h = 1

deep = 16
over = -16

x_fit = { 60,64 }
y_fit = "top"

sector_8 = { [8]=60, [2]=10, [3]=10, [17]=10, [21]=5 }

tex_BRNSMALC =
{
BRNSMALC = 50
MIDSPACE = 50
}
}

PREFABS.Cage_wall_brncage_hell =
{
template = "Cage_wall_brncage"

theme = "hell"

tex_BRNSMALC =
{
BRNSMALC = 15
MIDSPACE = 25
MIDBRN1 = 50
}
}
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20 changes: 20 additions & 0 deletions games/brutaldoom/fabs/cage/craneo_cage_hell_sentry.lua
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PREFABS.Cage_craneo_hell_sentry =
{
file = "cage/craneo_cage_hell_sentry.wad"
map = "MAP01"

prob = 350

theme = "hell"

where = "seeds"
shape = "U"

height = 128

seed_w = 2
seed_h = 2

x_fit = "frame"
y_fit = "top"
}
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35 changes: 35 additions & 0 deletions games/brutaldoom/fabs/cage/gtd_cage_auto_opening.lua
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PREFABS.Cage_auto_open =
{
file = "cage/gtd_cage_auto_opening.wad"
map = "MAP01"

prob = 500

theme = "!hell"

where = "seeds"
shape = "U"

seed_w = 2
seed_h = 2

deep = 16
over = -16

x_fit = "frame"
y_fit = "top"
}

PREFABS.Cage_auto_open_smaller =
{
template = "Cage_auto_open"
map = "MAP02"

theme = "!hell"

seed_w = 2
seed_h = 2

x_fit = { 80,96 , 160,176 }
y_fit = { 48,80 }
}
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39 changes: 39 additions & 0 deletions games/brutaldoom/fabs/cage/gtd_cage_bunker.lua
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PREFABS.Cage_wall_bunker_tech =
{
file = "cage/gtd_cage_bunker.wad"

prob = 800

theme = "tech"

where = "seeds"
shape = "U"

height = 112

seed_w = 2
seed_h = 1

deep = 16
over = -16

x_fit = { 120,136 }
y_fit = "top"

sector_8 = { [8]=60, [2]=10, [3]=10, [17]=10, [21]=5 }

tex_DOOR3 =
{
DOOR1=50
DOOR3=50
}
}

PREFABS.Cage_wall_bunker_hell =
{
template = "Cage_wall_bunker_tech"

theme = "hell"

tex_DOOR3 = "WOODMET1"
}
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111 changes: 111 additions & 0 deletions games/brutaldoom/fabs/cage/gtd_cage_d2_computer.lua
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PREFABS.Cage_wall_d2_computer_tech =
{
file = "cage/gtd_cage_d2_computer.wad"

map = "MAP01"

prob = 400

theme = "!hell"

height = 128

where = "seeds"
shape = "U"

seed_w = 2
seed_h = 1

deep = 16
over = -16

x_fit = { 112,144 }
y_fit = "top"

sector_8 = { [8]=60, [2]=10, [3]=10, [17]=10, [21]=5 }

tex_SUPPORT3 = "SUPPORT2"

thing_2014 =
{
[2014] = 50
}
}

PREFABS.Cage_wall_d2_computer_hell =
{
template = "Cage_wall_d2_computer_tech"

map = "MAP02"

theme = "hell"

tex_SUPPORT3 = "SUPPORT3"
}

PREFABS.Cage_wall_d2_computer_tech_flipped =
{
template = "Cage_wall_d2_computer_tech"

map = "MAP03"

tex_SUPPORT3 = "SUPPORT2"
}

PREFABS.Cage_wall_d2_computer_hell_flipped =
{
template = "Cage_wall_d2_computer_tech"

map = "MAP04"

theme = "hell"

tex_SUPPORT3 = "SUPPORT3"
}

PREFABS.Cage_freestanding_d2_computer_tech =
{
file = "cage/gtd_cage_d2_computer.wad"

map = "MAP05"

prob = 15
theme = "tech"

where = "point"

size = 80
height = 96

bound_z1 = 0

thing_2011 =
{
[2011] = 40
}

plain_ceiling = true
}

PREFABS.Cage_freestanding_d2_computer_urban =
{
template = "Cage_freestanding_d2_computer_tech"

theme = "urban"

tex_COMPWERD = "WOOD4"
flat_CEIL5_1 = "FLAT5_1"

plain_ceiling = true
}

PREFABS.Cage_freestanding_d2_computer_hell =
{
template = "Cage_freestanding_d2_computer_tech"

map = "MAP06"

theme = "hell"

plain_ceiling = true
}
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76 changes: 76 additions & 0 deletions games/brutaldoom/fabs/cage/gtd_cage_d2_floor.lua
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PREFABS.Cage_gtd_D2_floor_urban =
{
file = "cage/gtd_cage_d2_floor.wad",
map = "MAP01",

prob = 800,
theme = "urban",

where = "seeds",
shape = "U",

seed_w = 1,
seed_h = 1,

deep = 16,
over = -16,

x_fit = { 20,88 },
y_fit = "top",

sector_1 = {
[0] = 8,
[1] = 1,
[2] = 0.5,
[3] = 0.5,
[21] = 1
},

tex_MISDPSACE =
{
MIDSPACE = 1,
MIDGRATE = 1,
MIDBARS1 = 1
}
}

PREFABS.Cage_gtd_D2_floor_tech =
{
template = "Cage_gtd_D2_floor_urban",

theme = "tech",

tex_SUPPORT3 = "SHAWN2",
tex_METAL = "SHAWN2",

tex_LITE5 = "LITEBLU4",
tex_PANBOOK = "COMPTALL",

tex_MIDSPACE =
{
MIDSPACE = 1,
MIDBARS1 = 1,
BRNSMALC = 1
}
}

PREFABS.Cage_gtd_D2_floor_hell =
{
template = "Cage_gtd_D2_floor_urban",

theme = "hell",

tex_LITE5 = "FIRELAVA",
tex_PANBOOK =
{
SLOPPY1 = 1,
SLOPPY2 = 1
},

tex_MIDSPACE =
{
MIDSPACE = 1,
MIDBRN1 = 1,
MIDGRATE = 1
}
}
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24 changes: 24 additions & 0 deletions games/brutaldoom/fabs/cage/gtd_cage_hell_organic.lua
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PREFABS.Cage_hell_disgusting =
{
file = "cage/gtd_cage_hell_organic.wad"

map = "MAP01"

prob = 250

theme = "hell"

height = 128

where = "seeds"
shape = "U"

seed_w = 2
seed_h = 2

deep = 16
over = -16

x_fit = "stretch"
y_fit = "top"
}
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32 changes: 32 additions & 0 deletions games/brutaldoom/fabs/cage/gtd_cage_teleporter_ambush.lua
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PREFABS.Cage_teleporter_ambush_tech =
{
file = "cage/gtd_cage_teleporter_ambush.wad"
map = "MAP01"

theme = "!hell"

prob = 500

where = "seeds"
shape = "U"

deep = 16

seed_w = 2
seed_h = 2

bound_z1 = 0

x_fit = { 92,100 , 156,164 }
y_fit = "top"
}

PREFABS.Cage_teleporter_ambush_hell =
{
template = "Cage_teleporter_ambush_tech"
map = "MAP02"

theme = "hell"

x_fit = "frame"
}
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