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shader.cpp
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#include "shader.h"
#include "util.h"
#define VERSION_STRING "#version 120\n"
QString resourceToString(QString resourcePath)
{
QFile file(resourcePath);
if (!file.open(QIODevice::ReadOnly)) {
std::cerr << "unable to read file path: " << resourcePath.toStdString() << std::endl;
return QString();
}
return file.readAll();
}
QGLShaderProgram* shadersToProgram(QObject *parent, QString vertCode, QString fragCode)
{
QGLShader* vertShader = new QGLShader(QGLShader::Vertex);
vertShader->compileSourceCode(vertCode);
QGLShader* fragShader = new QGLShader(QGLShader::Fragment);
fragShader->compileSourceCode(fragCode);
QGLShaderProgram* program = new QGLShaderProgram(parent);
program->addShader(vertShader);
program->addShader(fragShader);
return program;
}
QGLShaderProgram* ShaderFactory::buildMeshShader(QObject *parent)
{
return shadersToProgram(parent,
resourceToString(":/main/resources/shaders/mesh.vert"),
resourceToString(":/main/resources/shaders/mesh.frag"));
}
QGLShaderProgram* ShaderFactory::buildBakeShader(QObject *parent)
{
return shadersToProgram(parent,
resourceToString(":/main/resources/shaders/bake.vert"),
resourceToString(":/main/resources/shaders/bake.frag"));
}
QGLShaderProgram* ShaderFactory::buildPaintDebugShader(QObject *parent)
{
return shadersToProgram(parent,
resourceToString(":/main/resources/shaders/paint_debug.vert"),
resourceToString(":/main/resources/shaders/paint_debug.frag"));
}