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Releases: stride3d/stride-community-toolkit

v1.0.0.0-preview.42

07 Jul 20:19
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What's Changed

🎉 New Features

🐞 Bug Fixes

  • Attempt to fix missing shaders for debugshapes by @Doprez in #147

🔧 Engineering

📄 Docs

🔁 Build & Deploy

Full Changelog: v1.0.0.0-preview.41...1.0.0.0-preview.42

v1.0.0.0-preview.41

28 May 00:35
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Release notes for 1.0.0.0-preview.41

What's Changed

🐞 Bug Fixes

  • fix: Correcting example references to Stride.CommunityToolkit.Windows by @VaclavElias in #136

🔧 Engineering

📄 Docs

Full Changelog: v1.0.0.0-preview.39...1.0.0.0-preview.41

v1.0.0.0-preview.39

28 Apr 22:37
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Release notes for 1.0.0.0-preview.39

This update mainly focused on this issue #133.

I was able to debug the error but I wasn't able to find the issue itself because it happens in the NuGet library itself. I moved on and these are the suggetions for the toolkit for now:

Anywhere we reference Stride.Core.Assets.CompilerApp we have to add also <RuntimeIdentifier>win-x64</RuntimeIdentifier> which makes it Windows only.

  • Stride.CommunityToolkit library will have no Stride.Core.Assets.CompilerApp references, so it can be built correctly and be platfom agnostic. Should work in code-only and regular Stride Projects.
  • The new Stride.CommunityToolkit.Windows library will have Stride.Core.Assets.CompilerApp reference and also <RuntimeIdentifier>win-x64</RuntimeIdentifier>, at the moment it is an empty library refrencing Stride.CommunityToolkit project mainly for code-only purpose, just to remove the above boilerplate. That means, code only examples would reference Stride.CommunityToolkit.Windows instead of Stride.CommunityToolkit. This could be done also for Linux later.
  • Stride.CommunityToolkit.Skyboxes library mainly for code-only purpose, will have Stride.Core.Assets.CompilerApp reference removed so the NuGet package can be created. Because it is used with Stride.CommunityToolkit.Windows, it should build correctly

What's Changed

🔁 Build & Deploy

Full Changelog: 1.0.0.0-preview.38...1.0.0.0-preview.39

v1.0.0.0-preview.38

08 Apr 21:19
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Release notes for 1.0.0.0-preview.38

What's Changed

This update was mainly to add Stride 4.2.0.2122 references. The CI/CD stopped working and temporary fix was added.

💥 Breaking Changes

  • refactor!: Stride.Core.Assets.CompilerApp is removed from the toolkit by @VaclavElias in #130

🔧 Engineering

✨ Enhancement

  • [GameExtensions] Added focus lost extension by @Doprez in #117
  • [Input] Control instructions added for Basic3DCameraController by @VaclavElias in #118

🔁 Build & Deploy

💪 Other Changes

Full Changelog: v1.0.0.0-preview.20...1.0.0.0-preview.38

v1.0.0.0-preview.20

02 Mar 18:22
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What's Changed

💥 Breaking Changes

🔧 Engineering

✨ Enhancement

📄 Docs

🔁 Build & Deploy

Full Changelog: v1.0.0.0-preview.16...1.0.0.0-preview.20

v1.0.0.0-preview.17

18 Feb 19:16
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Release notes for 1.0.0.0-preview.17

What's Changed

🔧 Engineering

✨ Enhancement

📄 Docs

Full Changelog: v1.0.0.0-preview.16...1.0.0.0-preview.17

v1.0.0.0-preview.16

04 Feb 20:44
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What's Changed

🎉 New Features

🔧 Engineering

📄 Documentation

🎓 Examples

💪 Other Changes

New Contributors

Full Changelog: v1.0.0.0-preview.15...1.0.0.0-preview.16

v1.0.0.0-preview.15

04 Feb 19:28
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✨ Enhancement

📄 Documentation

💪 Other Changes

Full Changelog: v1.0.0.0-preview.14...v1.0.0.0-preview.15

v1.0.0.0-preview.14

19 Nov 00:13
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Release notes for 1.0.0.0-preview.14

What's Changed

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Full Changelog: v1.0.0.0-preview.13...1.0.0.0-preview.14

v1.0.0.0-preview.13

15 Oct 22:28
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Release notes for 1.0.0.0-preview.13

What's Changed

💪 Other Changes

New Contributors

Full Changelog: v1.0.0.0-preview.12...1.0.0.0-preview.13