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UE Version: 4.22

C++ Coding Standards:

Asset Naming and Creation Convention:

  • Naming convention
  • Due to the connection with KnowRob currently all the models are sandboxed and self contained
    • They are always located in a top folder called Models
    • The leaf folder is always the KnowRob class name:
      • Models/IAIKitchen/IAIFurniture/IAIDiningTable/*
      • SM_IAIDiningTable
      • T_IAIDiningTable_N
      • T_IAIDiningTable_D
      • T_IAIDiningTable_S
      • T_IAIDiningTableTop
      • T_IAIDiningTableTop_S
      • M_IAIDiningTable
      • M_IAIDiningTableTop
      • M_IAIDiningTableFeet
      • ..

Submodules

The project points to various submodules (plugins, assets, private assets etc.). If you want to clone the project with submodules, see the following git commands:

  • after cloning the project, run
$ git submodule update --init --recursive
  • or in one command
$ git clone --recursive -b master https://github.com/robcog-iai/RobCoG.git

Documentation

Citations

@inproceedings{8793859,
  author    = {A. {Haidu} and M. {Beetz}},
  title     = {Automated Models of Human Everyday Activity based on Game and Virtual Reality Technology},
  booktitle = {2019 International Conference on Robotics and Automation (ICRA)},
  year      = {2019},
  pages     = {2606-2612},
  url       = { https://doi.org/10.1109/ICRA.2019.8793859}
}
@inproceedings{DBLP:conf/iros/HaiduBBB18,
  author    = {Andrei Haidu, Daniel Bessler, Asil Kaan Bozcuoglu, Michael Beetz},
  title     = {KnowRob_SIM - Game Engine-Enabled Knowledge Processing Towards Cognition-Enabled Robot Control},
  booktitle = {2018 {IEEE/RSJ} International Conference on Intelligent Robots and Systems, {IROS} 2018, Madrid, Spain, October 1-5, 2018},
  year      = {2018},
  url       = {https://doi.org/10.1109/IROS.2018.8593935}
}

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Robot Commonsense Games

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  • C# 63.6%
  • C++ 29.9%
  • C 6.5%