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Water-Caustics Public
Forked from Ayinzhang/Water-CausticsWater Caustics for Advanced Graphics Assignment
ShaderLab UpdatedFeb 6, 2025 -
MassAIExample Public
Forked from Ji-Rath/MassAIExampleA project primarily used to test UE5 Mass AI system
C++ MIT License UpdatedSep 8, 2024 -
flower Public
Forked from qiutang98/flowerMiku fan-made free MikuMikuDacne renderer
C MIT License UpdatedAug 15, 2024 -
com.unity.demoteam.mesh-to-sdf Public
Forked from Unity-Technologies/com.unity.demoteam.mesh-to-sdfA light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
C# Other UpdatedNov 23, 2022 -
PreIntegrated-Skin Public
Forked from codewings/PreIntegrated-SkinPre-Integrated Skin with curve approximate and LUT
HLSL UpdatedOct 18, 2022 -
CasualBloom Public
Forked from AKGWSB/CasualBloomBloom Effect in Unity Build-in pipeline
ShaderLab UpdatedJun 7, 2022 -
texture-synthesis Public
Forked from EmbarkStudios/texture-synthesis🎨 Example-based texture synthesis written in Rust 🦀
Rust Apache License 2.0 UpdatedFeb 25, 2022 -
GASDocumentation Public
Forked from tranek/GASDocumentationMy understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
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Smash-Forge Public
Forked from jam1garner/Smash-ForgeOpen Source Editor of Smash 4 Filetypes
C# MIT License UpdatedDec 18, 2021 -
metahuman_rig_transfer Public
Forked from eriseros/metahuman_rig_transferA series of python scripts to modify the metahuman rig into a new one for Maya.
Python UpdatedOct 6, 2021 -
texture-synthesis-houdini Public
Forked from manuelkoester/texture-synthesis-houdini🎨 Houdini / PDG Plugin for Embark Studios' Example-based texture synthesis
Other UpdatedJun 27, 2021 -
UnityURPToonLitShaderExample Public
Forked from InRayWhyt/UnityURPToonLitShaderExampleA very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
HLSL MIT License UpdatedMay 22, 2021 -
HTC-VIVE-Beat-Saber-Clone Public
Forked from MarcelvanDuijnDev/HTC-VIVE-Beat-Saber-CloneC# UpdatedJan 19, 2021 -
unity-raymarcher Public
Forked from thalesfm/unity-raymarcherReal-time ray marching shaders in Unity
ShaderLab MIT License UpdatedDec 3, 2020 -
X-PostProcessing-Library Public
Forked from QianMo/X-PostProcessing-LibraryUnity Post Processing Stack Library | Unity引擎的高品质后处理库
C# MIT License UpdatedJul 26, 2020 -
SRP Public
Forked from GuardHei/SRPA customized forward+ render pipeline for Unity
C# MIT License UpdatedMar 31, 2020 -
BotW-ToonShader Public
Forked from ciro-unity/BotW-ToonShaderA recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
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Mesh-Cloud-Rendering Public
Forked from maajor/Mesh-Cloud-RenderingReimplement Sea of Thieves's Cloud in Unity
ShaderLab UpdatedJul 2, 2019 -
Houdini-NvFlex Public
Forked from pedohorse/Houdini-NvFlexsimple integration of Nvidia Flex technology into SideFX Houdini
C++ UpdatedMay 16, 2019 -
BotW-SBFRES-to-FBX Public
Forked from Makiah/BotW-SBFRES-to-FBX⚔ A repo which employs a number of useful libraries I found across the net along with some custom-written Python and MAXScript to facilitate batch export of Nintendo SBFRES compressed files to FBX …
MAXScript UpdatedJan 13, 2019 -
UnityMathReference Public
Forked from zezba9000/UnityMathReferenceMath reference for games and more. All visualized in Unity3D.
C# MIT License UpdatedSep 10, 2018 -
ViveTrackerExample Public
Forked from n1ckfg/ViveTrackerExampleUse the Vive tracker without a headset.
C# MIT License UpdatedJul 26, 2018 -
SEGI Public
Forked from sonicether/SEGIA fully-dynamic voxel-based global illumination system for Unity
C# MIT License UpdatedJul 20, 2018 -
FrameCapturer Public
Forked from unity3d-jp/FrameCapturerexport framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
C++ MIT License UpdatedJul 19, 2018 -
three.js Public
Forked from mrdoob/three.jsJavaScript 3D library.
JavaScript MIT License UpdatedJun 28, 2018 -
ray-mmd Public
Forked from ray-cast/ray-mmd🎨 The project is designed to create a physically-based rendering at mikumikudance.
HLSL Other UpdatedMay 17, 2018 -
GPU-Gems-Book-Source-Code Public
Forked from Straw1997/GPU-Gems-Book-Source-Code💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
C++ UpdatedApr 26, 2018 -
UnityRayMarching Public
Forked from smkplus/UnityRayMarchingUnity Raymarching Examples
GLSL UpdatedDec 5, 2017 -
superfastblur Public
Forked from mdymel/superfastblur(Super) Fast Gaussian Blur C# Implementation
C# MIT License UpdatedOct 9, 2017