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[SuperEditor][SuperReader][Android] Fix scroll physics (Resolves #1539) #1541
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matthew-carroll
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Nov 21, 2023
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[SuperEditor][SuperReader][Android] Fix scroll physics (Resolves #1539)
angelosilvestre f4c2f36
User ScrollPosition.drag to perform scrolling
angelosilvestre 1648990
Fix merge conflicts
angelosilvestre 97cd440
PR updates
angelosilvestre 5dcc192
PR updates
angelosilvestre e4ed3c5
Refactor iOS pan end
angelosilvestre 1e8f286
Create extension for drag gestures
angelosilvestre 3a86384
PR Updates
angelosilvestre e0cf920
Update comments
angelosilvestre 7097060
Add test configuration to use a CustomScrollView
angelosilvestre 9ab59dc
Add docs
angelosilvestre 8c19084
PR updates
angelosilvestre 5378373
Use withScrollController to define ancestor scrollable controller
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By removing this null check, you've allowed all following behaviors to execute with a null selection. Is that really what you intended?
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Those behaviors won't be executed.
_isOverBaseHandle
and_isOverExtentHandle
returnfalse
if there isn't a selection.Also, I added a guard clause after all of the if statements to return early if there isn't a selection.
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The change seems likely to create confusion when reading the code. We have if-statements that check if the user is pressing a handle, but moving this selection check creates the possibility that there is no handle, which probably isn't expected when you're reading code that checks for it.
Is there are more expectable order of code that won't lead to surprises?
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Updated.