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gtp

Graphics Test Project

Vector occluders technique

Raytracing

Radiosity

Spherical harmonics

SETUP

In order to compile, you will need to perform the following steps.

To set up the D3DX11 (<D3DX11.h>, d3dx11.lib files), you have to download the ^ linked file, and install it.

  • Open Visual Studio, and right click the gtp project name. Go to Project properties / VC++ Directories / Include Directories: C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include
  • Go to Project properties / VC++ Directories / Library Directories: C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64
    • NOTE: If you're building x86, then you have to link the x86 folder, not x64
  • Download the ^ linked zip file, then extract it in C:\Libraries or wherever you'd like to park it on your machine
  • Then, in Visual Studio go to Project properties / VC++ Directories / Include Directories: Add C:\Libraries\eigen-X.X.X (where eigen-X.X.X is the version you downloaded!) to the list
  • Download the ^ linked zip file, then extract it in C:\Libraries or something like that

  • Then, in Visual Studio go to Project properties / VC++ Directories / Include Directories: Add C:\Libraries\rapidjson-master\include to the list

  • Remember to maintain your Debug/Release configs separately -- they are different!

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