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Event Loop in C

This is a multithreaded server event-loop based application written in C. It uses the POSIX threads (pthreads) library to handle multiple client connections concurrently.

Concepts

Sockets

A socket is one endpoint of a two-way communication link between two programs running on the network. In this application, we use the socket function to create a socket.

Threads

A thread is the smallest unit of processing that can be performed in an OS. In this application, we use the pthreads library to create multiple threads - each handling a separate client connection.

Thread Pool

A thread pool is a group of pre-instantiated, idle threads which stand ready to be given work. These are preferred over instantiating new threads for each task when there is a large number of short tasks to be done rather than a small number of long ones. This prevents having to incur the overhead of creating a thread many times.

Functioning

The server application works as follows:

  • The server creates a socket and binds it to a specific port number. Clients can connect to the server using this port number.

  • The server listens for incoming client connections. When a client connects, the server accepts the connection, creates a new thread, and adds it to the thread pool.

  • Each thread in the thread pool waits for data from its client. When data arrives, the thread reads the data and processes it.

  • The server continues to accept new connections and process data from existing connections until it is stopped.

Functions

  • main: The main function of the application. It creates the server socket and starts the event loop.

  • initialize_thread_pool: Initializes the thread pool with a specified capacity.

  • cleanup_thread_pool: Cleans up the resources used by the thread pool.

  • handle_new_connections: Accepts new client connections, creates new threads for each connection, and adds them to the thread pool.

  • event_loop: The main event loop of the server. It uses the select function to monitor the server socket and all client sockets for activity.

  • handle_client: The function that each thread runs. It reads data from the client and processes it.

Building and Running

To run the server application, use the following command:

./spawn_server.sh

The server will start and listen for client connections on port 3000.

To create client connections, use the following command:

./test_server.sh

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Implementation of event-loop in C

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