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tidy up todos
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svencc committed Apr 12, 2024
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31 changes: 7 additions & 24 deletions TODO.md
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# TODO LIST

# 1

* RAM issue; i guess all entities are loaded into memory; and never released?
* is hibernate responsible for this? hibernate l2 cache? get rid of it, or limit cache size or time to live

* /api/v1/configuration/map-tools/resources/forest?mapName= tooks way too long; does it already make use of the resource_name, class_name and prefab_name tables?
* dbcache forest and structure provider!!!
* call to load/prepare caches for specific map


* dbBache layers (input configuration parameters)
* Merge Layer Transparency
* add transparency of forest and structure merging
* add transparency of merging layers to configuration!

* cache forest and/or spatialForestMap


* add names to villages
* add general map names
* Clustering
* add names to villages
* add general map names
* Save Aspect in rad value for smoother shading!


* integrate pipeline in commander!
* cache data locally for faster access
* add DynamicLayerProperties (configuration for RecomMapEntity) (/)


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* RAM issue; i guess all entities are loaded into memory; and never released?
* is hibernate responsible for this? hibernate l2 cache? get rid of it, or limit cache size or time to live
* -> eclipse store
------------------------------------------------------------

# 1.5
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* Spring Boot Executors -> use virtual threads

# 2
* add metadata to open-transaction!
* size, width, height
* @Embeddable for rotation
* ocean_base_height

# 2
* scanner -> qubus
* Cache Reset Map Exists!
* Account Settings are also cached -> reset when creating new account!....
* TODO/BUG MapMetaDataService.mapExists cache gets not deleted after gameMap was imported!

* tidy up unfinished MapTransactions @Scheduled
* tidy up entities from cache !? @Scheduled


* x heatmaps generator
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