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fix(backend): assetID incorrectly made 32 bit #61
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WalkthroughWalkthroughThe primary change in this update involves modifying the data type of Changes
Sequence Diagram(s)The changes are straightforward and do not involve complex new interactions or control flows, thus no sequence diagrams are necessary. Assessment against linked issues
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Actionable comments posted: 0
Outside diff range and nitpick comments (1)
backend/app/api/handlers/v1/v1_ctrl_assets.go (1)
Line range hint
55-55
: Address potential data loss during integer conversion.Sir, it appears there's a slight oversight in your code. You're converting a 64-bit integer to a 32-bit integer without an upper bound check, which could lead to unexpected behavior or data loss if the values exceed the range of 32-bit integers.
- page, err = strconv.ParseInt(pageParam, 10, 32) - pageSize, err = strconv.ParseInt(pageSizeParam, 10, 32) + page, err = strconv.ParseInt(pageParam, 10, 64) + pageSize, err = strconv.ParseInt(pageSizeParam, 10, 64)This alteration will ensure that the page and pageSize variables are safely handled as 64-bit integers, thus preventing any potential data truncation or loss.
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Files selected for processing (1)
- backend/app/api/handlers/v1/v1_ctrl_assets.go (1 hunks)
Additional context used
GitHub Check: CodeQL
backend/app/api/handlers/v1/v1_ctrl_assets.go
[failure] 55-55: Incorrect conversion between integer types
Incorrect conversion of a signed 64-bit integer from strconv.ParseInt to a lower bit size type int without an upper bound check.
Additional comments not posted (1)
backend/app/api/handlers/v1/v1_ctrl_assets.go (1)
33-33
: Ensure correct handling of 64-bit integers in asset ID parsing.I see you have adjusted the
strconv.ParseInt
function to correctly parse asset IDs as 64-bit integers. This is a crucial fix and aligns perfectly with the objective of the PR to handle larger integer values, thus preventing the previous errors when dealing with large asset IDs.
What type of PR is this?
What this PR does / why we need it:
Fixes the incorrect change made that caused assetIDs to be parsed as 32 bit, instead of the 64 bit allowed.
Which issue(s) this PR fixes:
Fixes #60
Summary by CodeRabbit