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GalgameReverse

Some methods for extracting or importing in Galgame,
as well as some methods for CHS localization.
util tools are moved to ReverseUtil.

(1) Cross galgame

onscripter

  • extract_nt3.c, extract *.nt3 script
  • nscript_patch.c, support gbk, redirect *.dat, *.arc file

krkr

  • krkr_patch.c, make krkr_patch.dll for changing locale and redirect CHSPATCH
  • krkr_sjis2utf16bom , batch convert sjis files to utf-16le-bom format

つばさの丘の姫王

  • sdhime_xp3enc.cpp, make encrypted xp3 files
  • sdhime_krkrpatch, chs localization support

artemis

  • artemis_pf8.py, pf8 format archive pack and unpack

tyrano

  • tyrano_extractexe.c extract tyrano build-in exe files

Q-bit_キグルミキノコ (android)

  • qbit_text.py export and import text for translation

(2) PC galgame

azsystem

ラムネ

  • lamune_hook.js, decrypt the *.asb and *.tbl files
  • lamune_patch.c, semi-dynamic framework for chs localization
  • lamune_asbtext.py, export or import text to *.asb files

majiro

Winter Polaris

  • winterpolaris_hook.js, dump mjo and analyze majiro in winter polaris game
  • winterpolaris_patch.c, Majirov3 dynamic hook framework code example

systemnnn

  • systemnnn_patch.c, patch sjis check, change font, redirect files, repalce dwq with png
  • systemnnn_spt.py, parser spt opcode, export and import text

倭人異聞録~あさき、ゆめみし~

yuris

越えざるは红い花 remaster

  • akaihana_yurispatch.c, yuris gbk support

3M_Marionettes

  • yuris_patch.c, universe yuris patch, tested by 3M_Marionettes

advhd (willplus)

  • advhd_patch.c, gbk support and overide arc file
  • advhd_arcv1.py, willplus advhd v1 arc pack or unpack
  • advhd_arcv2.py, willplus advhd v2 arc pack or unpack
  • advhd_wsc.py, willplus advhd v1 wsc text export or import
  • advhd_ws2.py, willplus advhd v2 ws2 text export or import
  • advhd_pna.py, willplus advhd pna export and import

あやかしごはん (advhd v1) Blackish House (advhd v2) 華は短し、踊れよ乙女 (advhd v2)

criware

祝姫

  • xtx_font.py, xtx font decode and encode, for 祝姫
  • iwaihime_pc_decrypt.c, sn.bin decode

ig (innocent gray)

  • redirect_ig.c, redirect the files to xxx_chs for separate CHSPATCH, tested in 天ノ少女 Innocent Gray

天ノ少女

hibiki

Natrual Vacation

  • hibiki_text_ks.py, export and import game text for ftext format
  • hibiki_rename_picture.py, rename all the picture name to crc32, to avoid sjis file name problem

livemaker

アイするキミの居場所

  • aikimi_loader.c, a loader to dynamic inject DLL to the game
  • aikimi_patch.c, patch the game dynamiclly to support GBK text

bruns

解体挿入新書

  • bruns_decrypt.c , decrypt EENZ file, 解体挿入新書 tested

ffa

天巫女姫

(comming soon ...)

  • amanomiko_patch.c, add new lzss support and gbk support
  • AmaNoMikoHime_lzss.py, parse lzss compress file with header
  • AmaNoMikoHime_SO4.py, export or import text in so4 files
  • AmaNoMikoHime_PT1.py, parse PT1 image file rgb24 format

exhibit

空色の風琴

  • sorairo_patch.c, support for gbk enconding text in dll

nvl

我和她的世界末日

  • nvl_asar.py, to decrypt the game.asar made by nvlcloud

(3) Console galgame

nippon1

夜廻3 (switch)

  • ykcmp.py, an implementation in python to parse ykcmp compression.
  • yomawari3_nltx.py, deal with switch swizzle texture in nltx file.

神々の悪戯 (psp)

(comming soon ...)

  • KamigamiNoAsobi_nispack.py, export or import nispack
  • KamigamiNoAsobi_story.py, export or import text in story.dat
  • KamigamiNoAsobi_font.py, analyze the multi page font
  • KamigamiNoAsobi_txp.py, export or import txp picture

prototype

Air (psv)

  • air_psv_dat.py, dat picture(RGBA8888, RGB888, delta encoding,color panel) decode and encode
  • air_psv_psbtext.py, extract and import the text to PSV air, can be longer than origin
  • air_psv_4bppfnt.py, for building the psv air 4bpp font

Flowers (psv)

(comming soon ...)

  • flowers_psv_text.py, map flowers pc translation text
  • flowers1-2_psv_pak.py, flowers3_psv_pak.py, flowers4_psv_pak.py export or import *.pak

Island (psv)

  • island_psv_pak.py, export or import *.pak

eldia

神田アリスも推理スル (switch)

  • kanda_rs4.py, parse rs4 file for importing text
  • kanda_fontmap.c, build the ConvertGb2312ToUtf16 arm64 binray code to support gb2312
  • kanda_fontmap.py, make the fontmap to gb2312 and patch sjis char check

hobibox

Narcissus ナルキッソス~もしも明日があるなら (psp)

  • Narcissus_lzss.py, parse lzss structure with header
  • Narcissus_sn.py, export or import sn.bin (after decompress)
  • Narcissus_sntext.py, export or import sn.bin (after extract) text
  • Narcissus_2bppfont.py, parse font.bin and make 2bpp font
  • Narcissus_lbg.py, extract and rebuild lbg texture

gss (takuyo)

月影の鎖 -錯乱パラノイア (psp, psv)

  • gss_arc.cs, for 月影の鎖 -錯乱パラノイア PSP, PSV see, my pull request in my forked GARBRO

cycrose

薔薇ノ木ニ薔薇ノ花咲ク (psp)

  • baranoki_psp_zp.py, baranoki_psp_pk, support *.zp, *.pk file for 薔薇ノ木ニ薔薇ノ花咲ク
  • baranoki_psp_vmc.py, baranoki_psp_pktext.py, text support
  • baranoki_psp_fontfnt.py, baranoki_psp_fontp.py, tile font support
  • baranoki_psp_boot.py, rebuild the boot for fixing size buffer

if (idea factory)

Jewelic Nightmare (psp)

(comming soon ...)

  • Jewelic_UF.py, building the UF tile font, forJewelic Nightmare (ジュエリック・ナイトメア)
  • Jewelic_STCM2L.py, converting the ftext (by bintext.py) to STCM2Ltool format (made by STCM2L_import.py), forJewelic Nightmare (ジュエリック・ナイトメア)

konami

ときめきメモリアル Girl's Side: 3rd Story (psp)

  • GS3_scriptEVSC.py, parse EVSC opcode, export or import text

koei

金色のコルダ (psp)

(not finished ...)

  • KiniroNoCorda_cdar.py, parse cdvdar (type v2) structure
  • KiniroNoCorda_eboot.py, patch the eboot for chs support, extend the fontmap and font glphy memory
  • KiniroNoCorda_eventdat.py, parse event text, export and import
  • KiniroNoCorda_font.py, parse 4bpp 16X16 font

遙かなる時空の中で (psp)

  • Harukanaru_cdar.py, parse cdvdar (type v4) structure

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