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Add attribute for triangulated 3d pose #2066

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Description

Added attribute for triangulated 3d pose

Types of changes

  • Bugfix
  • New feature
  • Refactor / Code style update (no logical changes)
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  • Documentation Update
  • Other (explain)

Does this address any currently open issues?

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  1. Make sure your branch is updated with the remote liezl/add-gui-elements-to-sessions
  2. Rename the InstanceGroup.triangulated_3d_pose attribute to InstanceGroup._triangulation
  3. Move the following lines from commands.py to InstanceGroup.update_points

    sleap/sleap/gui/commands.py

    Lines 3776 to 3784 in 9775fc2

    # Reproject onto all views
    pts_reprojected = reproject(
    points_3d,
    calib=session.camera_cluster,
    excluded_views=frame_group.excluded_views,
    ) # M=include x F=1 x T x N x 2
    # Sqeeze back to the original shape
    points_reprojected = np.squeeze(pts_reprojected, axis=1) # M=include x TxNx2
  4. Pass points3d into FrameGroup.upsert_points

    sleap/sleap/gui/commands.py

    Lines 3786 to 3788 in 9775fc2

    # Update or create/insert ("upsert") instance points
    frame_group.upsert_points(
    points=points_reprojected,
  5. Move the boundary finding code into InstanceGroup.update_points

    sleap/sleap/io/cameras.py

    Lines 2302 to 2316 in 9775fc2

    # Ensure we are working with a float array
    points = points.astype(float)
    # Get projection bounds (based on video height/width)
    bounds = self.session.projection_bounds
    bounds_expanded_x = bounds[:, None, None, 0]
    bounds_expanded_y = bounds[:, None, None, 1]
    # Create masks for out-of-bounds x and y coordinates
    out_of_bounds_x = (points[..., 0] < 0) | (points[..., 0] > bounds_expanded_x)
    out_of_bounds_y = (points[..., 1] < 0) | (points[..., 1] > bounds_expanded_y)
    # Replace out-of-bounds x and y coordinates with nan
    points[out_of_bounds_x, 0] = np.nan
    points[out_of_bounds_y, 1] = np.nan

Comment on lines +2315 to 2324
# # Check that the correct shape was passed in
# n_views, n_instances, n_nodes, n_coords = points.shape
# assert n_views == len(
# self.cams_to_include
# ), f"Expected {len(self.cams_to_include)} views, got {n_views}."
# assert n_instances == len(
# instance_groups
# ), f"Expected {len(instance_groups)} instances, got {n_instances}."
# assert n_coords == 2, f"Expected 2 coordinates, got {n_coords}."

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Let's move this check to InstanceGroup.update_points

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Do a git pull origin liezl/add-gui-elements-from-sessions, handle merge conflicts, make sure that there are no changes in dataset.py

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Do a git pull origin liezl/add-gui-elements-from-sessions, handle merge conflicts, make sure that there are no changes in test_dataset.py

@@ -449,6 +450,7 @@ class InstanceGroup:
_dummy_instance: Optional[Instance] = field(default=None)
camera_cluster: Optional[CameraCluster] = field(default=None)
_score: Optional[float] = field(default=None)
triangulated_3d_pose: Optional[np.ndarray] = field(default=None)
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Suggested change
triangulated_3d_pose: Optional[np.ndarray] = field(default=None)
_triangulation: Optional[np.ndarray] = field(default=None)

Let's make this a psuedo-private method by prefixing with "_". This prefixed underscore tells developers that this method either is only intended to be used (or only used) internally within the containing class. This also allows us to name this underlying attribute as _<name-of-referencing-property-method>.

Comment on lines +866 to +867
# Check if points are 3D
is_3d = points.shape[-1] == 3
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THis would always evaluate to False at the moment since the points passed into InstanceGroup.update_points are:

points: Numpy array of shape (M, N, 2) where M is the number of views, N is
                the number of Nodes, and 2 is for x, y.

. We want the 3D points passed in here. That means we also want the 3D points passed into FrameGroup.upsert_points... which means we need to basically move code from both the following:

sleap/sleap/gui/commands.py

Lines 3769 to 3791 in 9775fc2

# Triangulate to one 3D pose per instance
points_3d = triangulate(
p2d=frame_group_tensor,
calib=session.camera_cluster,
excluded_views=frame_group.excluded_views,
) # F x T x N x 3
# Reproject onto all views
pts_reprojected = reproject(
points_3d,
calib=session.camera_cluster,
excluded_views=frame_group.excluded_views,
) # M=include x F=1 x T x N x 2
# Sqeeze back to the original shape
points_reprojected = np.squeeze(pts_reprojected, axis=1) # M=include x TxNx2
# Update or create/insert ("upsert") instance points
frame_group.upsert_points(
points=points_reprojected,
instance_groups=instance_groups,
exclude_complete=True,
)

and from FrameGroup.upsert_points to InstanceGroup.update_points

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