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corrections on documentation
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patriciogonzalezvivo committed Oct 12, 2016
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Expand Up @@ -10,7 +10,7 @@ Beside the design challenges we want to make the source more approachable by div

The main elements are:

- [`tron.yaml`](tron.yaml): is the main `.yaml` file that mix and hold all together. There you will find the definition of the `sources`, `cameras` and `scene:background:color`, together with the imports that glow and conects the `layers`, `styles` and `components` resources.
- [`tron-style.yaml`](tron-style.yaml): is the main `.yaml` file that mix and hold all together. There you will find the definition of the `sources`, `cameras` and `scene:background:color`, together with the imports that glow and conects the `layers`, `styles` and `components` resources.

- [`layers/` folder](layers/): [layers on Tangram](https://mapzen.com/documentation/tangram/Filters-Overview/) are the set of rules that filter the data (comming from the `sources`) into different **style rules**. Tell how each component on the map should be treat. If it's `text`, `points`, `lines` or `polygons`. What's the default `size` and `color`, etc. In this folder you will find different `.yaml` scene files that carefully make sense of the data and display it in a cartographical intuitive way. This meticulus work was made by [Geraldine Sarmiento](https://twitter.com/sensescape) and [Nathaniel V. KELSO](https://twitter.com/kelsosCorner). At the end of each one of this layer-files you will find also a `styles` secction where the **custom shaders** are defined and crafted by [me (Patricio Gonzalez Vivo).](https://twitter.com/patriciogv) Shaders are not a simple thing, but at [Mapzen](https://mapzen.com) we are trying to make them more aproachable. Tangram `styles` can be mix, so for this map style we try to use that property to reduce the complexity and size of the shader by reusing them as much as possible.

Expand All @@ -27,7 +27,7 @@ To use it you will:
- first to clone locally the repository:

```bash
git clone https://github.com/tangrams/tron.git
git clone https://github.com/tangrams/tron-style.git
cd tron
```

Expand Down Expand Up @@ -61,7 +61,7 @@ Althought we also have been working on a way to edit [Tangram](https://mapzen.co

A quick way to start playing with Tron2.0 is by importing the scene file and inmediatly start editing on top of the scene file. For that:

1. [Click here to open Tron in TangramPlay](https://mapzen.com/tangram/play/?scene=https%3A%2F%2Fgist.githubusercontent.com%2Fanonymous%2F1ead441ee35e5a18741437dea7916f33%2Fraw%2F547146cf5a975a8b4e1eba84eba77df9b8a625b5%2Fscene.yaml#8/40.574/-74.051)
1. [Click here to open Tron in TangramPlay](https://mapzen.com/tangram/play/?scene=https%3A%2F%2Fgist.githubusercontent.com%2Fanonymous%2F14f1c7495dde62cf831427dc9be89ec9%2Fraw%2F0b25fc8a0e90115090c90928d0fefa4423106b9b%2Fscene.yaml#8/40.574/-74.051)

2. Once you finish you can download it or copy it back to your local file, but **remember** to take out the first line `import`.

Expand All @@ -73,6 +73,7 @@ Here are some resource we share and sketch [Geraldine Sarmiento](https://twitte

[![](http://thebookofshaders.com/log/160726003844.png) Generative Tron Palette](http://player.thebookofshaders.com/?log=160726003844)
[![](http://thebookofshaders.com/log/160726010850.png) Glow lines ](http://player.thebookofshaders.com/?log=160726010850)
[![](http://thebookofshaders.com/log/161011181616.png) Highways](http://player.thebookofshaders.com/?log=161011181616)
[![](http://thebookofshaders.com/log/160706191515.png) Grid animation](http://player.thebookofshaders.com/?log=160706191515)
[![](http://thebookofshaders.com/log/160705205611.png) Grid animation](http://player.thebookofshaders.com/?log=160705205611)
[![](http://thebookofshaders.com/log/160229221706.png) Stripes](http://player.thebookofshaders.com/?log=160229221706)
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