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Beeep Message Bus For Unreal Engine

This plugin is inspired by the GameplayMessageRouter in the Lyra project, with some enhanced functionality.

In the original GameplayMessageRouter, you cannot synchronously unregister a listener while receiving a message because it would result in removing elements during array iteration.

This plugin solves this issue by implementing a MarkDead approach.

To avoid writing custom K2_Node code, this plugin uses Instancedstruct as the type for the payload, and implemented dynamic types through InstancedStruct while maintaining polymorphism.

Example

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