Skip to content

tarnishablec/Beeep

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

12 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Beeep Message Bus Unreal Engine

This plugin is inspired by the GameplayMessageRouter in the Lyra project, with some enhanced functionality.

In the original GameplayMessageRouter, you cannot synchronously unregister a listener while receiving a message because it would result in removing elements during array iteration.

This plugin solves this issue by implementing a MarkDead approach.

To avoid writing custom K2_Node code, this plugin uses Instancedstruct as the type for the payload, and implemented dynamic types through InstancedStruct while maintaining polymorphism.

Example

img.png

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published