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chore: clean up unused variables
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dennyabrain committed Sep 4, 2024
1 parent 696e218 commit 6606cc2
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Showing 4 changed files with 14 additions and 53 deletions.
20 changes: 0 additions & 20 deletions lib/viral_spiral/canon/deck.ex
Original file line number Diff line number Diff line change
Expand Up @@ -507,22 +507,6 @@ defmodule ViralSpiral.Canon.Deck do
|> MapSet.new()
end

defp filter_affinity(deck, affinity) do
deck
|> Enum.filter(&(&1.target == affinity))
|> MapSet.new()
end

defp filter_bias(deck, bias) do
deck
|> Enum.filter(&(&1.target == bias))
|> MapSet.new()
end

defp set(list) do
list |> MapSet.new()
end

defp id_tgb(card) do
%{id: card.id, tgb: card.tgb}
end
Expand Down Expand Up @@ -638,8 +622,4 @@ defmodule ViralSpiral.Canon.Deck do
def get_fake_card(store, card) do
store[{card.id, false}]
end

def substitute_text(state, card) do
card
end
end
24 changes: 12 additions & 12 deletions lib/viral_spiral/card_share.ex
Original file line number Diff line number Diff line change
Expand Up @@ -14,14 +14,14 @@ defprotocol ViralSpiral.CardShare do
end

defimpl ViralSpiral.CardShare, for: ViralSpiral.Canon.Card.Topical do
def pass(card, state, from, to) do
def pass(_card, _state, _from, _to) do
# IO.inspect("returning changes for Bias card")
end

def keep(card, state, from) do
def keep(_card, _state, _from) do
end

def discard(card, state, from) do
def discard(_card, _state, _from) do
end
end

Expand Down Expand Up @@ -56,43 +56,43 @@ defimpl ViralSpiral.CardShare, for: ViralSpiral.Canon.Card.Topical do

# Increase passing player's clout
# Update the turn
def pass(card, %State{} = state, from, to) do
def pass(_card, %State{} = state, from, _to) do
[
{state.player_map[from], [type: :clout, offset: 1]},
{state.turn, [type: :end]}
]
end

def keep(card, state, from) do
def keep(_card, _state, _from) do
{}
end

def discard(card, state, from) do
def discard(_card, _state, _from) do
end
end

defimpl ViralSpiral.CardShare, for: ViralSpiral.Canon.Card.Conflated do
def pass(card, state, from, to) do
def pass(_card, _state, _from, _to) do
# IO.inspect("returning changes for Bias card")
end

def keep(card, state, from) do
def keep(_card, _state, _from) do
end

def discard(card, state, from) do
def discard(_card, _state, _from) do
end
end

defimpl ViralSpiral.CardShare, for: Any do
def pass(_card, state, from, to) do
def pass(_card, state, _from, _to) do
state
end

def keep(_card, state, from) do
def keep(_card, state, _from) do
state
end

def discard(_card, state, from) do
def discard(_card, state, _from) do
state
end
end
5 changes: 2 additions & 3 deletions lib/viral_spiral/game.ex
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,6 @@ defmodule ViralSpiral.Game do
alias ViralSpiral.Game.State

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unused alias State
alias ViralSpiral.Game.Score.Player
alias ViralSpiral.Game.Player
alias ViralSpiral.Deck.Card
alias ViralSpiral.Game.Room

@spec create_room(String.t()) :: Room.t()
Expand All @@ -22,8 +21,8 @@ defmodule ViralSpiral.Game do
"""
# @spec pass_card(Player.t(), Card.t()) :: list(Change.t())
def pass_card(state, card, %Player{} = from, %Player{} = to) do

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variable "card" is unused (if the variable is not meant to be used, prefix it with an underscore)

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variable "from" is unused (if the variable is not meant to be used, prefix it with an underscore)

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variable "state" is unused (if the variable is not meant to be used, prefix it with an underscore)

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variable "to" is unused (if the variable is not meant to be used, prefix it with an underscore)
changes = Share.pass(card, state, from, to)
State.apply_changes(state, changes)
# _changes = Share.pass(card, state, from, to)
# State.apply_changes(state, changes)
# changes =
# case card.type do
# :affinity -> [{state.player_scores[from.id], [type: :inc, target: :affinity, count: 1]}]
Expand Down
18 changes: 0 additions & 18 deletions test/viral_spiral/canon_test.exs
Original file line number Diff line number Diff line change
Expand Up @@ -67,23 +67,5 @@ defmodule ViralSpiral.CanonTest do

%{cards: cards, store: store, sets: sets, game: game}
end

test "card text replacement for card with dominant community", state do
# todo game needs helper functions for
# oppressed community, dominant community etc
game_state = state[:game]
player_scores = game_state.player_scores
card_store = state[:store]

headline = "(dominant capes) hold march through City, police joins in"
card_id = Deck.card_id(headline)
card = card_store[{card_id, true}]

card = Deck.substitute_text(game_state, card) |> IO.inspect()
assert String.contains?(card.headline, "(dominant capes)") == false

# players = Fixtures.player_list() |> IO.inspect()
# player_score_list = Fixtures.player_score_list(players)
end
end
end

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