r3fps is a simple scene editor and soon-to-be game created using react-three-fiber, Material UI, and tcollide (my own library for collision detection). At the moment, you can place simple shapes known as "brushes", and modify their properties in the inspector, or by dragging them around with some arrows. You can enable physics for different brushes by unchecking Kinematic in the Inspector. You can also place a few different kinds of lights, and position them in the scene, and change their color.
r3fps can load and save scenes, and is available in the browser! Try it out here. Some example scenes are available from the examples/scenes directory.
Set up using the guide below, then open up the project in a browser. You should be able to place objects by clicking them in the Palette tab. Next, you can click on objects to select them. Modify their properties by clicking the Inspector tab, or by moving them around with the arrows in the 3D view. Right click and drag in the 3D view to rotate the camera. While moving the camera, you can use WASD to move around, and E to move up and Q to move down. Press the Delete key to delete selected objects. You can also undo and redo by pressing Control-Z and Control-Shift-Z. You can play the scene by clicking the play button. Just be sure you add a player spawnpoint!
This project was bootstrapped with Create React App.
In the project directory, you can run:
Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.
The page will reload if you make edits.
You will also see any lint errors in the console.
Launches the test runner in the interactive watch mode.
See the section about running tests for more information.
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.
Note: this is a one-way operation. Once you eject
, you can’t go back!
If you aren’t satisfied with the build tool and configuration choices, you can eject
at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject
will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.
You don’t have to ever use eject
. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.
You can learn more in the Create React App documentation.
To learn React, check out the React documentation.
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This section has moved here: https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size
This section has moved here: https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app
This section has moved here: https://facebook.github.io/create-react-app/docs/advanced-configuration
This section has moved here: https://facebook.github.io/create-react-app/docs/deployment
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