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Releases: teaconmc/AreaControl

0.8.13

19 Dec 11:25
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Change set since 0.8.12:

c8787a9: Version bump
03477a0: Check again virtual wild when querying properties
f6bd7d9: Reintroduce the area file for "wildness" to allow defining permissions of wild

0.8.12

25 Oct 03:53
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Change set since 0.8.11:

7ed9aa0: 0.8.12
e63b8d6: New property: EvP - controls all damage from non-player sources targeting players

0.8.11

10 Oct 06:48
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Change set since 0.8.10:

fb42129: 0.8.11: fix chat spam

0.8.10

08 Oct 20:08
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Change set since 0.8.9:

f31665b: 0.8.10: limit entity selector filtering to selectors targeting > 1 non-player entities
cfb3684: Change translation so that they actually fit in GUI
2e40741: Shuffle the order for GUI; remember the order by using LinkedHashSet
f545ca7: Code style clean up & bug fixes
fe5ea45: Rewrite player tracker to use Data Attachment API

0.8.9

25 Sep 01:38
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Change set since 0.8.8:

9ea1f35: Version bump
b07f840: Now the GUI has better I18n.
d660460: Remove the requirement of standing in the marked area before claiming
ce79998: 微调 /ac nearby 的文本样式及内容

0.8.8

24 Sep 05:49
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Change set since 0.8.7:

375b50b: Version bump to 0.8.8 - fix improper handling of grandparent areas

0.8.7

24 Sep 05:06
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Change set since 0.8.6:

ce95191: Version bump to 0.8.7 - fix entity selectors incorrectly blocking selection when it should allow

0.8.6

24 Sep 03:38
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Change set since 0.8.5:

e020682: Version bump to 0.8.6 - fix another edge case

0.8.5

24 Sep 01:14
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Change set since 0.8.4:

c2a20e3: Version bump to 0.8.5
57f6249: Make /ac nearby result a bit more readable
aff3a8b: Rewrite area intersection detection again. This time should work fine.

0.8.4

22 Sep 03:08
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Change set since 0.8.3:

9db8398: Bump version to 0.8.4
a3ea14b: Rework the AreaManager::add logic