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Merge pull request #57 from technologists-team/update-vectors
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Update vectors
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Tornado-Technology committed Aug 29, 2024
2 parents 9de759c + a6e4571 commit 29ee8a6
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Showing 39 changed files with 2,432 additions and 559 deletions.
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Expand Up @@ -14,7 +14,7 @@ public sealed class TextureManager : ITextureManager
{
[Dependency] private readonly IResourceLoader _resourceLoader = default!;

public ITexture CreateBlank(Vector2Int size, Color color)
public ITexture CreateBlank(Vector2i size, Color color)
{
var data = new byte[size.X * size.Y * 4];

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4 changes: 2 additions & 2 deletions Hypercube.Client/Graphics/Viewports/Camera2D.cs
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Expand Up @@ -13,14 +13,14 @@ public sealed class Camera2D : ICamera
public Vector3 Position => _transform.Position;
public Vector3 Rotation => _transform.Rotation.ToEuler();
public Vector3 Scale => _transform.Scale;
public Vector2Int Size { get; private set; }
public Vector2i Size { get; private set; }

private readonly float _zFar;
private readonly float _zNear;

private Transform3 _transform = new();

public Camera2D(Vector2Int size, Vector2 position, float zNear, float zFar)
public Camera2D(Vector2i size, Vector2 position, float zNear, float zFar)
{
Size = size;
_zNear = zNear;
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4 changes: 2 additions & 2 deletions Hypercube.Client/Graphics/Viewports/CameraManager.cs
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Expand Up @@ -61,12 +61,12 @@ public void SetMainCamera(ICamera camera)
MainCamera = camera;
}

public ICamera CreateCamera2D(Vector2Int size)
public ICamera CreateCamera2D(Vector2i size)
{
return CreateCamera2D(size, Vector2.Zero);
}

public ICamera CreateCamera2D(Vector2Int size, Vector2 position, float zNear = 0.1f, float zFar = 100f)
public ICamera CreateCamera2D(Vector2i size, Vector2 position, float zNear = 0.1f, float zFar = 100f)
{
return new Camera2D(size, position, zNear, zFar);
}
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2 changes: 1 addition & 1 deletion Hypercube.Client/Graphics/Viewports/ICamera.cs
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Expand Up @@ -11,7 +11,7 @@ public interface ICamera
Vector3 Position { get; }
Vector3 Rotation { get; }
Vector3 Scale { get; }
Vector2Int Size { get; }
Vector2i Size { get; }

void SetPosition(Vector3 position);
void SetRotation(Vector3 rotation);
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2 changes: 1 addition & 1 deletion Hypercube.Client/Graphics/Viewports/ICameraManager.cs
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Expand Up @@ -12,6 +12,6 @@ public interface ICameraManager


void SetMainCamera(ICamera camera);
ICamera CreateCamera2D(Vector2Int size);
ICamera CreateCamera2D(Vector2i size);
void UpdateInput(ICamera? camera, float delta);
}
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Expand Up @@ -82,7 +82,7 @@ public sealed class GlfwMonitorRegistration : MonitorHandle
public readonly Monitor* Pointer;


public GlfwMonitorRegistration(MonitorId id, string name, Vector2Int size, int refreshRate, VideoMode[] videoModes, Monitor* pointer) : base(id, name, size, refreshRate, videoModes)
public GlfwMonitorRegistration(MonitorId id, string name, Vector2i size, int refreshRate, VideoMode[] videoModes, Monitor* pointer) : base(id, name, size, refreshRate, videoModes)
{
Pointer = pointer;
}
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Expand Up @@ -206,7 +206,7 @@ public void WindowSetTitle(WindowHandle window, string title)

public void WindowSetMonitor(WindowHandle window, MonitorHandle registration)
{
WindowSetMonitor(window, registration, Vector2Int.Zero);
WindowSetMonitor(window, registration, Vector2i.Zero);
}

public void WindowRequestAttention(WindowHandle window)
Expand All @@ -217,7 +217,7 @@ public void WindowRequestAttention(WindowHandle window)
OpenTK.Windowing.GraphicsLibraryFramework.GLFW.RequestWindowAttention(glfwWindow);
}

public void WindowSetSize(WindowHandle window, Vector2Int size)
public void WindowSetSize(WindowHandle window, Vector2i size)
{
if (window is not GlfwWindowHandle glfwWindow)
return;
Expand Down Expand Up @@ -247,7 +247,7 @@ public void WindowSetOpacity(WindowHandle window, float opacity)
OpenTK.Windowing.GraphicsLibraryFramework.GLFW.SetWindowOpacity(glfwWindow, opacity);
}

public void WindowSetPosition(WindowHandle window, Vector2Int position)
public void WindowSetPosition(WindowHandle window, Vector2i position)
{
if (window is not GlfwWindowHandle glfwWindow)
return;
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Expand Up @@ -95,7 +95,7 @@ public nint GetProcAddress(string procName)
return OpenTK.Windowing.GraphicsLibraryFramework.GLFW.GetProcAddress(procName);
}

public void WindowSetMonitor(WindowHandle window, MonitorHandle monitor, Vector2Int vector)
public void WindowSetMonitor(WindowHandle window, MonitorHandle monitor, Vector2i vector)
{
if (monitor is not GlfwMonitorRegistration glfwMonitor)
return;
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1 change: 1 addition & 0 deletions Hypercube.Client/Hypercube.Client.csproj
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Expand Up @@ -18,6 +18,7 @@
<ItemGroup>
<ProjectReference Include="..\Hypercube.Audio\Hypercube.Audio.csproj" />
<ProjectReference Include="..\Hypercube.ImGui\Hypercube.ImGui.csproj" />
<ProjectReference Include="..\Hypercube.Logging\Hypercube.Logging.csproj" />
<ProjectReference Include="..\Hypercube.Mathematics\Hypercube.Mathematics.csproj" />
<ProjectReference Include="..\Hypercube.OpenAL\Hypercube.OpenAL.csproj" />
<ProjectReference Include="..\Hypercube.OpenGL\Hypercube.OpenGL.csproj" />
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6 changes: 3 additions & 3 deletions Hypercube.Graphics/Monitors/MonitorHandle.cs
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Expand Up @@ -8,11 +8,11 @@ public class MonitorHandle
{
public MonitorId Id { get; }
public string Name { get; }
public Vector2Int Size { get; }
public Vector2i Size { get; }
public int RefreshRate { get; }
public VideoMode[] VideoModes { get; }

public MonitorHandle(MonitorId id, string name, Vector2Int size, int refreshRate, VideoMode[] videoModes)
public MonitorHandle(MonitorId id, string name, Vector2i size, int refreshRate, VideoMode[] videoModes)
{
Id = id;
Name = name;
Expand All @@ -25,7 +25,7 @@ public MonitorHandle(MonitorId id, string name, int width, int height, int refre
{
Id = id;
Name = name;
Size = new Vector2Int(width, height);
Size = new Vector2i(width, height);
RefreshRate = refreshRate;
VideoModes = videoModes;
}
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2 changes: 1 addition & 1 deletion Hypercube.Graphics/Shaders/IShaderProgram.cs
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Expand Up @@ -27,7 +27,7 @@ public interface IShaderProgram : IDisposable
void SetUniform(string name, double value);

void SetUniform(string name, Vector2 value);
void SetUniform(string name, Vector2Int value);
void SetUniform(string name, Vector2i value);
void SetUniform(string name, Vector3 value);

void SetUniform(string name, Matrix3X3 value, bool transpose = false);
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2 changes: 1 addition & 1 deletion Hypercube.Graphics/Texturing/ITextureManager.cs
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Expand Up @@ -9,7 +9,7 @@ namespace Hypercube.Graphics.Texturing;
[PublicAPI]
public interface ITextureManager
{
ITexture CreateBlank(Vector2Int size, Color color);
ITexture CreateBlank(Vector2i size, Color color);
ITexture CreateTexture(ResourcePath path);

ITextureHandle CreateTextureHandle(ITexture texture);
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4 changes: 2 additions & 2 deletions Hypercube.Graphics/Texturing/Texture.cs
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Expand Up @@ -11,7 +11,7 @@ namespace Hypercube.Graphics.Texturing;
public const int PixelPerUnit = 32;

public ResourcePath Path { get; }
public Vector2Int Size { get; }
public Vector2i Size { get; }

public byte[] Data { get; }

Expand All @@ -27,7 +27,7 @@ public Box2 Quad
}
}

public Texture(ResourcePath path, Vector2Int size, byte[] data)
public Texture(ResourcePath path, Vector2i size, byte[] data)
{
Path = path;
Size = size;
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6 changes: 3 additions & 3 deletions Hypercube.Graphics/Windowing/IWindowing.cs
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Expand Up @@ -33,12 +33,12 @@ public interface IWindowing : IDisposable
void WindowDestroy(WindowHandle window);
void WindowSetTitle(WindowHandle window, string title);
void WindowSetMonitor(WindowHandle window, MonitorHandle monitor);
void WindowSetMonitor(WindowHandle window, MonitorHandle monitor, Vector2Int vector2Int);
void WindowSetMonitor(WindowHandle window, MonitorHandle monitor, Vector2i vector2I);
void WindowRequestAttention(WindowHandle window);
void WindowSetOpacity(WindowHandle window, float opacity);
void WindowSetVisible(WindowHandle window, bool visible);
void WindowSetSize(WindowHandle window, Vector2Int size);
void WindowSetPosition(WindowHandle window, Vector2Int position);
void WindowSetSize(WindowHandle window, Vector2i size);
void WindowSetPosition(WindowHandle window, Vector2i position);
void WindowSwapBuffers(WindowHandle window);
void WindowSetIcons(WindowHandle window, List<ITexture> images);

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2 changes: 1 addition & 1 deletion Hypercube.Graphics/Windowing/WindowCreateSettings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ public sealed class WindowCreateSettings
public int Height => Size.Y;

public string Title { get; init; } = "Hypercube Window";
public Vector2Int Size { get; init; } = new(1280, 720);
public Vector2i Size { get; init; } = new(1280, 720);

public ITexture[]? WindowImages { get; init; }
public MonitorHandle? Monitor { get; init; }
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8 changes: 4 additions & 4 deletions Hypercube.Graphics/Windowing/WindowHandle.cs
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Expand Up @@ -13,23 +13,23 @@ public abstract class WindowHandle
public bool DisposeOnClose { get; }
public bool IsDisposed { get; }
public float Ratio { get; init; }
public Vector2Int Size { get; set; }
public Vector2Int FramebufferSize { get; init; }
public Vector2i Size { get; set; }
public Vector2i FramebufferSize { get; init; }

protected WindowHandle(WindowId id, nint pointer)
{
Id = id;
Pointer = pointer;
}

public void SetSize(Vector2Int size)
public void SetSize(Vector2i size)
{
Size = size;
}

public void SetSize(int width, int height)
{
Size = new Vector2Int(width, height);
Size = new Vector2i(width, height);
}

public override string ToString()
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2 changes: 1 addition & 1 deletion Hypercube.ImGui/IImGuiController.cs
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Expand Up @@ -14,7 +14,7 @@ public interface IImGuiController : IImGui
void Render();

void InputFrame();
void UpdateMousePosition(Vector2Int position);
void UpdateMousePosition(Vector2i position);
void UpdateKey(Key key, KeyState state, KeyModifiers modifiers);
void UpdateMouseButtons(MouseButton button, KeyState state, KeyModifiers modifiers);
void UpdateMouseScroll(Vector2 offset);
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Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ public void InputFrame()
{
}

public void UpdateMousePosition(Vector2Int position)
public void UpdateMousePosition(Vector2i position)
{
_io.MousePos = position;
}
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Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ private void Render(ImDrawDataPtr data)
if (data.CmdListsCount == 0)
return;

var frameBufferSize = new Vector2Int(
var frameBufferSize = new Vector2i(
data.DisplaySize.X * data.FramebufferScale.X,
data.DisplaySize.Y * data.FramebufferScale.Y);

Expand Down Expand Up @@ -128,7 +128,7 @@ private void Render(ImDrawDataPtr data)
GL.Disable(EnableCap.ScissorTest);
}

private void SetupRender(ImDrawDataPtr data, Vector2Int frameBufferSize)
private void SetupRender(ImDrawDataPtr data, Vector2i frameBufferSize)
{
GL.Enable(EnableCap.Blend);
GL.Enable(EnableCap.ScissorTest);
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10 changes: 6 additions & 4 deletions Hypercube.Mathematics/Angle.cs
Original file line number Diff line number Diff line change
@@ -1,9 +1,12 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Hypercube.Mathematics.Extensions;
using Hypercube.Mathematics.Vectors;
using JetBrains.Annotations;

namespace Hypercube.Mathematics;

[PublicAPI, Serializable, StructLayout(LayoutKind.Sequential)]
public readonly struct Angle : IEquatable<Angle>, IEquatable<double>
{
public static readonly Angle Zero = new(0);
Expand All @@ -19,18 +22,17 @@ public double Degrees
public Vector2 Vector
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new((float)System.Math.Cos(Theta), (float)System.Math.Sin(Theta));
get => new(MathF.Cos((float) Theta), MathF.Sin((float) Theta));
}

public Angle(double theta)
{
Theta = theta;
}

public Angle(Vector2 vector2)
public Angle(Vector2 value)
{
vector2 = vector2.Normalized;
Theta = System.Math.Atan2(vector2.X, vector2.Y);
Theta = value.Angle;
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
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9 changes: 8 additions & 1 deletion Hypercube.Mathematics/HyperMath.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

public static class HyperMath
{
public const double PI = System.Math.PI;
public const double PI = Math.PI;

public const double PIOver2 = PI / 2;
public const double PIOver4 = PI / 4;
Expand All @@ -13,4 +13,11 @@ public static class HyperMath

public const double RadiansToDegrees = 180 / PI;
public const double DegreesToRadians = PI / 180;

public static int MoveTowards(int current, int target, int distance)
{
return current < target ?
Math.Min(current + distance, target) :
Math.Max(current - distance, target);
}
}
7 changes: 7 additions & 0 deletions Hypercube.Mathematics/HyperMathF.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,4 +13,11 @@ public static class HyperMathF

public const float RadiansToDegrees = 180 / PI;
public const float DegreesToRadians = PI / 180;

public static float MoveTowards(float current, float target, float distance)
{
return current < target ?
MathF.Min(current + distance, target) :
MathF.Max(current - distance, target);
}
}
49 changes: 22 additions & 27 deletions Hypercube.Mathematics/Matrices/Matrix4X4.cs
Original file line number Diff line number Diff line change
Expand Up @@ -320,38 +320,33 @@ public override string ToString()

public static Matrix4X4 operator *(Matrix4X4 a, Matrix4X4 b)
{
var result = Zero;

result.M00 = (a.Row0 * b.Column0).Sum();
result.M01 = (a.Row0 * b.Column1).Sum();
result.M02 = (a.Row0 * b.Column2).Sum();
result.M03 = (a.Row0 * b.Column3).Sum();

result.M10 = (a.Row1 * b.Column0).Sum();
result.M11 = (a.Row1 * b.Column1).Sum();
result.M12 = (a.Row1 * b.Column2).Sum();
result.M13 = (a.Row1 * b.Column3).Sum();

result.M20 = (a.Row2 * b.Column0).Sum();
result.M21 = (a.Row2 * b.Column1).Sum();
result.M22 = (a.Row2 * b.Column2).Sum();
result.M23 = (a.Row2 * b.Column3).Sum();

result.M30 = (a.Row3 * b.Column0).Sum();
result.M31 = (a.Row3 * b.Column1).Sum();
result.M32 = (a.Row3 * b.Column2).Sum();
result.M33 = (a.Row3 * b.Column3).Sum();

return result;
return new Matrix4X4(
(a.Row0 * b.Column0).Summation,
(a.Row0 * b.Column1).Summation,
(a.Row0 * b.Column2).Summation,
(a.Row0 * b.Column3).Summation,
(a.Row1 * b.Column0).Summation,
(a.Row1 * b.Column1).Summation,
(a.Row1 * b.Column2).Summation,
(a.Row1 * b.Column3).Summation,
(a.Row2 * b.Column0).Summation,
(a.Row2 * b.Column1).Summation,
(a.Row2 * b.Column2).Summation,
(a.Row2 * b.Column3).Summation,
(a.Row3 * b.Column0).Summation,
(a.Row3 * b.Column1).Summation,
(a.Row3 * b.Column2).Summation,
(a.Row3 * b.Column3).Summation
);
}

public static Vector4 operator *(Matrix4X4 a, Vector4 b)
{
return new Vector4(
(a.Row0 * b).Sum(),
(a.Row1 * b).Sum(),
(a.Row2 * b).Sum(),
(a.Row3 * b).Sum());
(a.Row0 * b).Summation,
(a.Row1 * b).Summation,
(a.Row2 * b).Summation,
(a.Row3 * b).Summation);
}

public static bool operator ==(Matrix4X4 a, Matrix4X4 b)
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