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Rename Matrixs to Matrices
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Tornado-Technology committed Jul 18, 2024
1 parent d8dd065 commit f166b3b
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Showing 18 changed files with 18 additions and 18 deletions.
2 changes: 1 addition & 1 deletion Hypercube.Client/Graphics/Drawing/Batch.cs
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using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;
using OpenToolkit.Graphics.OpenGL4;

namespace Hypercube.Client.Graphics.Drawing;
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using Hypercube.Client.Graphics.Drawing;
using Hypercube.Client.Graphics.Texturing;
using Hypercube.Math;
using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;
using Hypercube.Math.Shapes;
using OpenTK.Mathematics;
using OpenToolkit.Graphics.OpenGL4;
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using System.Collections.Frozen;
using Hypercube.Client.Graphics.Shaders;
using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;
using Hypercube.Math.Vectors;
using Hypercube.Shared.Resources;
using Hypercube.Shared.Resources.Manager;
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2 changes: 1 addition & 1 deletion Hypercube.Client/Graphics/Rendering/IRenderer.cs
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using Hypercube.Client.Graphics.Texturing;
using Hypercube.Client.Graphics.Windows;
using Hypercube.Math;
using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;
using Hypercube.Math.Shapes;
using Hypercube.Math.Vectors;

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2 changes: 1 addition & 1 deletion Hypercube.Client/Graphics/Shaders/IShaderProgram.cs
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using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;
using Hypercube.Math.Vectors;

namespace Hypercube.Client.Graphics.Shaders;
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2 changes: 1 addition & 1 deletion Hypercube.Client/Graphics/Viewports/Camera2D.cs
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using Hypercube.Math;
using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;
using Hypercube.Math.Transforms;
using Hypercube.Math.Vectors;

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2 changes: 1 addition & 1 deletion Hypercube.Client/Graphics/Viewports/CameraManager.cs
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using Hypercube.Client.Input;
using Hypercube.Client.Input.Handler;
using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;
using Hypercube.Math.Vectors;
using Hypercube.Shared.Dependency;

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2 changes: 1 addition & 1 deletion Hypercube.Client/Graphics/Viewports/ICamera.cs
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using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;
using Hypercube.Math.Vectors;

namespace Hypercube.Client.Graphics.Viewports;
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2 changes: 1 addition & 1 deletion Hypercube.Client/Graphics/Viewports/ICameraManager.cs
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using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;
using Hypercube.Math.Vectors;

namespace Hypercube.Client.Graphics.Viewports;
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using System.Runtime.CompilerServices;
using OpenTK.Mathematics;

namespace Hypercube.Math.Matrixs;
namespace Hypercube.Math.Matrices;

public partial struct Matrix3X3
{
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using System.Runtime.InteropServices;
using Hypercube.Math.Vectors;

namespace Hypercube.Math.Matrixs;
namespace Hypercube.Math.Matrices;

// TODO: May be it's can be immutable
[StructLayout(LayoutKind.Sequential)]
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using System.Runtime.CompilerServices;

namespace Hypercube.Math.Matrixs;
namespace Hypercube.Math.Matrices;

public partial struct Matrix4X4
{
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using Hypercube.Math.Transforms;
using Hypercube.Math.Vectors;

namespace Hypercube.Math.Matrixs;
namespace Hypercube.Math.Matrices;

[StructLayout(LayoutKind.Sequential)]
public partial struct Matrix4X4 : IEquatable<Matrix4X4>
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2 changes: 1 addition & 1 deletion Hypercube.Math/Transforms/ITransform.cs
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using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;

namespace Hypercube.Math.Transforms;

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2 changes: 1 addition & 1 deletion Hypercube.Math/Transforms/Transform2.cs
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using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;
using Hypercube.Math.Vectors;

namespace Hypercube.Math.Transforms;
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2 changes: 1 addition & 1 deletion Hypercube.Math/Transforms/Transform3.cs
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using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;
using Hypercube.Math.Vectors;

namespace Hypercube.Math.Transforms;
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2 changes: 1 addition & 1 deletion Hypercube.Shared/Physics/Raycasting/Ray.cs
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namespace Hypercube.Shared.Physics;
namespace Hypercube.Shared.Physics.Raycasting;

public struct Ray
{
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2 changes: 1 addition & 1 deletion Hypercube.UnitTests/Math/Matrix4X4Test.cs
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using Hypercube.Math.Matrixs;
using Hypercube.Math.Matrices;
using Hypercube.Math.Vectors;

namespace Hypercube.UnitTests.Math;
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