Aquavolution is a browser-based survival/adventure 2D game made with Unity.
We created the idea for Aquavolution after combining the want to spread the importance of protecting our oceans with the importance of making learning and awareness fun for everyone!. The game begins woth you as a small individual fish indide of the large and confusing ocean landscaoes, and allows you to slowly explore and see more of the world around you, growing and learning all the while, until you finally get the opportunity to try and defeat the largest predatory fish that exists.
They may not be included in the world maps you see, but Earth now has 5 major plastic islands located withins its oceans. Ocean currents cause “gyres” where the plastic accumulates indefinitely, until a whole new landscape of garbage and debris emerges. Unfortunately, one of these islands today is already the size of the United States.
This game was designed an implemented by a group of 6 developers, over the course of 8 months. Meetings were held weekly, giving everyone an opportunity to work collaberatively on all aspects of the game. It is designed using the Unity game engine, with code written in C#.
Further development of this game may include things such as expansion to multiplayer, additional map designs, and hopefully the addition of added advertisement revenue for the purposes of donating to ocean cleanup projects.
This game is open for anyone who want to fork, clone, and even contribute to our project. The unity files can be run on Unity version 2020.3.21f1. However, for easy access our game can also be played at the link here: https://aquavolution.itch.io/play
- PM Elgiz Abbasov @elgizabbasov
- Ben Schmidt @anidion
- Madeline Mazurek @madelinemazurek
- Nicholas Merjano
- Tamunomiete Brown
- Richard Chow