Just an private project to learn some basic programming of Unity Engine Mods with the help of MelonLoader.
Place the generated DLL into the MelonLoader Mods folder.
Features
- Simple Box ESP
- Bone/OuijaBoard/FuseBox ESP
- Fullbright mode
- Basic ghost informations (Ghost Name/Type/State, responds to)
- Revealed evidence
- Own sanity
- Show active and completed missions
- Console window for logging (MelonLoader)
- Ghost actions: Hunt/Idle/Appear/Disappear/Interact
- Add/Remove XP/Money
- Change speed multiplier
- Close+Lock/Open+Unlock Exit/All doors
- Change player name
Hotkeys
Up Arrow = ESP
Down Arrow = Fullbright
Left Arrow = Information box
Insert = Toggle GUI
Delete = Enable debug output
H = Force ghost to hunt
I = Force ghost to interact with Door/Book/Objects
K = Force ghost to make a random event
O = Force ghost to appear
P = Force ghost to stop hunting / appearing
L = Lock all exit doors
U = Unlock all exit doors
X = Switch Fusebox On / Off
Screenshots
- Mod v.5
- Mod v.4.3
- Mod v.4.2
- Mod v.4
- Mod v.3
- Mod v.2
- Mod v.1
- Install MelonLoader
- Start the game without Mod, only with MelonLoader. ML will download stuff do handle the IL2CPP from Phasmophobia
- Modify
PhasmoMelonMod.csproj
and edit all
<Reference Include="Assembly-CSharp"><HintPath>**.dll</HintPath></Reference>
to link to your Steams Phasmophobia directory - Compile (Release) and move the
obj\Release\PhasmoMelonMod.dll
to the Mod folder inside your Phasmophobia directory
Fullbright: ShieldSupporter
for sharing the code from Plagues
2D Box ESP idea: EBro912
Others: HYPExMon5ter
, Martin951
, tecnocat
GNU General Public License 3