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added fitzquake085.txt as a reference doc. split fitzquake080.txt into
the original fitzquake080.txt and fitzquake080sdl.txt. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@136 af15c1b1-3010-417e-b628-4374ebc0bcbd
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================================================================================ | ||
|
||
Beta release of an SDL port of Fitzquake version 0.80, July 5, 2008 | ||
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||
Author : Kristian Duske | ||
Email Address : [email protected] | ||
Author's Homepage : http://www.kristianduske.com/fitzquake | ||
Minimum SDL version : 1.2.10 | ||
|
||
This is a port of the Fitzquake engine to SDL. The main goal of this port is to | ||
allow fitzquake to run on all major platforms. Currently there are builds for | ||
Windows, Linux and Mac OS X. | ||
|
||
To run this engine, you need to install the SDL and SDL_net library binaries. For | ||
Linux, you should probably use the packages for your distribution which should be | ||
available through your package manager of choice. The minimum SDL version you | ||
need to run this is 1.2.10. On Windows, you can download the SDL and SDL_net dlls | ||
from http://www.libsdl.org/. On Mac, the SDL framework is included in the | ||
application bundle. | ||
|
||
The Mac OS X version includes a simple launcher program. | ||
|
||
Known issues: | ||
- Mouse sensitivity is different than in the original Fitzquake (or vanilla Quake, | ||
for that matter). | ||
- Pasting from the clipboard does not work. | ||
- It is not possible to switch the screen refresh rates from within the engine. | ||
- On Linux, there are problems with the default sound sampling rate of 11025Hz. | ||
This can be fixed by supplying -sndspeed 48000 on the commandline. | ||
|
||
Changes since the March 7 beta: | ||
- discard mouse movement while input is deactivated | ||
- implement maps and mods commands using POSIX functions and added a POSIX wrapper | ||
for Win32 | ||
- activate mouse input when binding a key, otherwise mouse keys cannot be bound | ||
through the menu | ||
- fixed shift key behaviour | ||
- implemented TCP networking | ||
- fixed fog command (use fmax instead of max in Fog_FogCommand_f) | ||
- fixed bug that lead to the screen being set to minimum size when the sizedown | ||
command is issued multiple times | ||
- LSHIFT + ESC and circomflex always opens the console | ||
- print everything to stdout | ||
- and more... | ||
|
||
Below, you can find the original fitzquake readme. | ||
|
||
================================================================================ | ||
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|
@@ -459,4 +413,5 @@ Changes in 0.60 | |
- fixed sliding around while standing on solid entities' bounding boxes (monsters, players, etc) | ||
- misc | ||
- default heapsize is now 32mb (was 16mb) | ||
- default zonesize is now 256k (was 48k) | ||
- default zonesize is now 256k (was 48k) | ||
|
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,46 @@ | ||
================================================================================ | ||
|
||
Beta release of an SDL port of Fitzquake version 0.80, July 5, 2008 | ||
|
||
Author : Kristian Duske | ||
Email Address : [email protected] | ||
Author's Homepage : http://www.kristianduske.com/fitzquake | ||
Minimum SDL version : 1.2.10 | ||
|
||
This is a port of the Fitzquake engine to SDL. The main goal of this port is to | ||
allow fitzquake to run on all major platforms. Currently there are builds for | ||
Windows, Linux and Mac OS X. | ||
|
||
To run this engine, you need to install the SDL and SDL_net library binaries. For | ||
Linux, you should probably use the packages for your distribution which should be | ||
available through your package manager of choice. The minimum SDL version you | ||
need to run this is 1.2.10. On Windows, you can download the SDL and SDL_net dlls | ||
from http://www.libsdl.org/. On Mac, the SDL framework is included in the | ||
application bundle. | ||
|
||
The Mac OS X version includes a simple launcher program. | ||
|
||
Known issues: | ||
- Mouse sensitivity is different than in the original Fitzquake (or vanilla Quake, | ||
for that matter). | ||
- Pasting from the clipboard does not work. | ||
- It is not possible to switch the screen refresh rates from within the engine. | ||
- On Linux, there are problems with the default sound sampling rate of 11025Hz. | ||
This can be fixed by supplying -sndspeed 48000 on the commandline. | ||
|
||
Changes since the March 7 beta: | ||
- discard mouse movement while input is deactivated | ||
- implement maps and mods commands using POSIX functions and added a POSIX wrapper | ||
for Win32 | ||
- activate mouse input when binding a key, otherwise mouse keys cannot be bound | ||
through the menu | ||
- fixed shift key behaviour | ||
- implemented TCP networking | ||
- fixed fog command (use fmax instead of max in Fog_FogCommand_f) | ||
- fixed bug that lead to the screen being set to minimum size when the sizedown | ||
command is issued multiple times | ||
- LSHIFT + ESC and circomflex always opens the console | ||
- print everything to stdout | ||
- and more... | ||
|
||
Below, you can find the original fitzquake readme. |
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