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Visual programming #210
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Visual programming #210
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TODO: REFORM CANVAS
Hi Thanks a lot for opening the PR there is still a lot of work that needs to be done for me to aprove this, as it is not usefull for anyone. The blueprint code has to be represented by an object, that can be properly serialized and deserialized. Thanks a lot. |
Oooohh... Yes, i'll to start to work in that but the object i dunno how to do it, the dom elements gave me a bug when i use 100% of the tab and was set the values to 0... And the amount of nodes are limited to 1000... I thing is enought, ifnot just set to 19028289372389478 xd |
"Dom elements are not properly encapsulated." fixed |
BUG: YOU SHOULD CLICK TO OPEN THE EDITOR
Any news about this @NothersInGame? Looks incredibly great :) |
Hello, i've implemented a simple "blueprints" like system, still isn't ended, and maybe never will be 'cuz threejs is very fast updated xd. But atleast now the core is in, and then maybe this will be the material editor