Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added plugins #4

Open
wants to merge 2 commits into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
7 changes: 7 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,13 @@ Inspired by [awesome-unity](https://github.com/RyanNielson/awesome-unity),
- The initial release, v1, was integrated into the engine in engine version 4.7.
- [UE4PlasticPlugin](https://github.com/SRombauts/UE4PlasticPlugin) - Integrates PlasticSCM as a source control provider.
- [UnrealFastNoise](https://github.com/midgen/UnrealFastNoise) - A runtime noise generation plugin based on the excellent [FastNoise from Auburns](https://github.com/Auburns/FastNoise).
- [Cover Generator](https://github.com/Deams51/CoverGenerator-UE4) - A dynamic cover point generator plugin for Unreal Engine 4.
- [UE4 RTS](https://github.com/npruehs/ue4-rts) - A Real-time strategy plugin and showcase for Unreal Engine 4.
- [Articy Importer for Unreal](https://github.com/ArticySoftware/ArticyImporterForUnreal) - Articy Importer plugin for the Unreal Engine 4.
- [Marching Cubes](https://github.com/Phyronnaz/MarchingCubes) - A voxel plugin for Unreal Engine.
- [Brune Save System](https://github.com/MJBrune/BrunesSaveSystem-UE4Plugin) - A simple and open source save system for UE4. Geared towards large single player RPGs.
- [BrunesMissionSystem](https://github.com/MJBrune/BrunesMissionSystem-UE4Plugin) - A mission system that will handle the complexities laid out in the gdc 2017 talk: [Building Non-linear Narratives in 'Horizon: Zero Dawn](https://www.gdcvault.com/play/1024158/Building-Non-linear-Narratives-in)
- [BrunesCharacterSystem](https://github.com/MJBrune/BrunesCharacterSystem-UE4Plugin) - A character system from simple saving and loading to dynamic narrative death and life of a character.

### Sample Projects
- [Epic Games' Learning Resources](docs/epicsamples.md) - Sample content and projects provided by Epic Games.
Expand Down