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A collection of popular improvements to vanilla leveling mechanics. Fixed attribute modifiers, level cap, rescaled base health, "natural" progression - gain attributes by increasing skills.

Requires DataManager!

You can find the configuration file in server/data/custom/__config_BetterVanillaLeveling.json.

  • attributeModifier modifier players have on level up for all attributes but luck. Should be from 1 to 5.
  • luckModifier modifier players have on level up for luck. Should be from 1 to 5.
  • levelCap limits the maximal allowed level. 100 is the default.
  • healthScale sets health to level * levelModifier + endurance * enduranceModifier + strength * strengthModifier
    • enabled whether health scaling should change.
    • enduranceModifier endurance coefficient in the health scaling formula.
    • strengthModifier strength coefficient in the health scaling formula.
    • levelModifier level coefficient in the health scaling formula.
  • progression
    • enabled whether "natural" progression should be enabled.
    • threshold how many skill increases are required for an attribute increase.
    • attributePoints by how many points does the attribute incraese after threshold is passed.
    • message message displayed when an attribute is increased this way.
    • showInChat if true, sends message in chat, otherwise shows a MessageBox