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[readme] update windows readme
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tgfrerer committed Jan 16, 2025
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12 changes: 4 additions & 8 deletions README_WINDOWS.md
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Expand Up @@ -21,7 +21,7 @@ tools installed.
* Hit Build All (ctrl+shift+b)
* Hit Run (F5)

## Visual Studio 2019 hot-reloading hints
## Visual Studio 2022 hot-reloading hints

Once you've hit the 'run' button on visual studio and the debugger is
attached, the visual studio interface disables the shortcuts for
Expand All @@ -33,9 +33,9 @@ Here are a few steps to set you up for hot-reloading on Windows
* Build your app using Visual Studio
* Start your app the normal way from Visual Studio, so that the
Debugger is attached
* Start a "x64 Native Tools Command Prompt for VS 2019": You'll find
this under 'Windows Start Button → Visual Studio 2019 Folder → "x64
Native Tools Command Prompt for VS 2019"
* Start a "x64 Native Tools Command Prompt for VS 2022": You'll find
this under 'Windows Start Button → Visual Studio 2022 Folder → "x64
Native Tools Command Prompt for VS 2022"
* Navigate to the directory in which your app gets built (that's the
folder in which you find the app's .exe file)
* Enter 'ninja' in the command prompt - this will trigger a recompile
Expand Down Expand Up @@ -83,10 +83,6 @@ This assumes that your build folder is at `${YOUR_ISLAND_BASE_DIR}\apps\examples
- [x] File watcher ported to Windows
- [x] Shader-hot-reloading works
- [x] Hot-reloading for native code needs some thought
- [ ] `le_jobs` needs porting - implementation should use Windows' own
[Fiber API](https://nullprogram.com/blog/2019/03/28/)
- [ ] swapchain direct - needs porting for windows, provided driver
allows direct rendering
- [x] image swapchain needs porting - we can't pipe to ffmpeg like we
did on Linux - or can we? yes, we can.

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