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[le_debug_draw_text] cleanup shader
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tgfrerer committed Oct 7, 2024
1 parent 441c1fb commit bec0246
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2 changes: 0 additions & 2 deletions resources/shaders/le_debug_print_text/debug_text.frag
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Expand Up @@ -121,8 +121,6 @@ layout (location = 0) out vec4 outFragColor;

void main(){



vec2 st = inTexCoord.xy;


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